Name | Description | Value | Min | Max |
---|---|---|---|---|
Balance_MassCoef | 0.4 | |||
CanopyAirResist | Air Resistance(On the ground) | 0.05 | 0 | 1 |
CanopyAirResistAir | Air Resistance(Mid-air) | 0.01 | 0 | 1 |
CanopyAttackedDamageRate | Rate of Damage received after firing | 0.5 | 0 | 4 |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) | 1.32 | 0 | 30 |
CanopyBaseSpeed | Basic Movement Speed(On the ground) | 1.32 | 0 | 30 |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) | 0.92 | 0 | 1 |
CanopyChargeFrame | Charge frames required to open the umbrella | 10 | 0 | 300 |
CanopyColRadius | Hit Colision Radius | 5.0 | 0.1f | 10 |
CanopyCureHPPerFrame | Damage restoration per frame when closing | 5 | 0 | 300 |
CanopyCureWaitFrame | Frame with recovery on close | 0 | 0 | 300 |
CanopyDamage | Damage when value is hit | 150 | 0 | 3000 |
CanopyDegree | Angle from the side part | 10.0 | 0 | 20 |
CanopyDestroyWaitFrame | Destroy Standby Frame | 15 | 0 | 120 |
CanopyDirXZ_DiffDeg_H | :H | 50.0 | 0 | 360 |
CanopyDirXZ_DiffDeg_L | XZAngle:L | 30.0 | 0 | 360 |
CanopyDirXZ_OpenBias | Opening Bias | 0.925 | 0 | 1 |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias | 0.5 | 0 | 1 |
CanopyDirXZ_RotDeg_H | :H | 20.0 | 0 | 360 |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L | 15.0 | 0 | 360 |
CanopyFrame | Frames of persistence | 100 | 10 | 3600 |
CanopyGravity | Gravity | 0.03 | 0 | 1 |
CanopyHP | [#]Health Points | 2000 | 1 | 5000 |
CanopyHeight | Height of long part and diameter of side part | 18.0 | 0 | 50 |
CanopyHitOtherCanopyDamage | When the strength is too weak, apply this damage to the other umbrella | 2000 | 0 | 30000 |
CanopyHitOtherCanopyVolume | Umbrella strength(If the weak one is the same, it is destroyed) | 3 | 0 | 20 |
CanopyHitShieldAttackDamage | Damage taken by the shield | 750 | 0 | 30000 |
CanopyHitShieldReceiveDamage | Damage taken by the umbrella | 10000 | 0 | 30000 |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) | 2.4 | 0 | 20 |
CanopyInitSpeed | Initial Speed | 1.32 | 0 | 30 |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) | 0 | 0 | 180 |
CanopyModelInvisible | Hide Model | False | False | True |
CanopyMoveKnockBackCoreImpact | Strength(While moving) | 2.4 | 0 | 20 |
CanopyMoveKnockBackCoreImpactSideStepRate | 1.0 | |||
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) | 60.0 | 0 | 90 |
CanopyNakedFrame | Frames required to open umbrella again | 270 | 1 | 1800 |
CanopyOpenEndBias | Defensive wall generation offset bias | 0.7 | 0 | 1 |
CanopyOpenEndOffset | Defensive wall generation End offset | 15.0 | -30 | 30 |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it | 10 | 0 | 300 |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset | 9.0 | -30 | 30 |
CanopyPaintRadius | Paint radius | 10.0 | 0 | 50 |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it | 0.3 | 0 | 10 |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it | 0.9 | 0 | 1 |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it | 0.5 | 0 | 10 |
CanopyReflectBoundAddVel | 0.0 | |||
CanopyReflectBoundRate | 0.0 | |||
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) | 90 | 0 | 600 |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) | 0.12 | 0 | 3 |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) | 0.08 | 0 | 3 |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) | 10.0 | 0 | 30 |
CanopyType | 2 | |||
CanopyWidth | Width of the long part | 8.0 | 0 | 50 |
ColCenterRadius | Collision radius | 2.5 | 0 | 10 |
ColDiffusionRadius | Collision radius | 1.6 | 0 | 10 |
ContactDashPanelAddSpeed | 20.0 | |||
ContactDashPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelAddSpeed | 0.0 | |||
ContactJumpPanelAddSpeedOneBoundRate | 1.0 | |||
ContactJumpPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelMaxNum | 2 | |||
CoopCanopyDamage | 直にあたった時のダメージ | 400 | 0 | 3000 |
CoopCanopyFrame | 存続フレーム | 100 | 10 | 3600 |
CoopCanopyHP | 体力 | 2000 | 1 | 5000 |
CoopDamageCenterMax | ダメージ最大量 | 300 | 0 | 2000 |
CoopDamageCenterMin | ダメージ最小量 | 250 | 0 | 2000 |
CoopDamageDiffusionMax | ダメージ最大量 | 300 | 0 | 2000 |
CoopDamageDiffusionMin | ダメージ最小量 | 250 | 0 | 2000 |
CoopDamageEffectiveDiffusionNum | ダメージ最大弾数 | 4 | 1 | 12 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.03 | 0 | 1 |
CoopInkConsumeUmbrella | インク消費量 | 0.0 | 0 | 1 |
CreateSplashLength | Splash movement distance | 35.0 | 0.1 | 160.0 |
CreateSplashLengthFirstRandom | 最初の飛沫発生移動ランダム最大距離 | 0.0 | 0 | 160 |
CreateSplashNum | しぶき発生数 | 4 | 0 | 16 |
DamageCenterMax | [#]ダメージ最大量 | 100 | 0 | 2000 |
DamageCenterMin | [#]ダメージ最小量 | 70 | 0 | 2000 |
DamageDiffusionMax | [#]ダメージ最大量 | 100 | 0 | 2000 |
DamageDiffusionMin | [#]ダメージ最小量 | 70 | 0 | 2000 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 | 4 | 1 | 12 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 24 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 8 | -1 | 60 |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 4.0 | 0.0f | 45.0f |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 1.2 | 0.0f | 20.0f |
Diffusion0Num | 拡散弾個数 | 2 | 0 | 12 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 2.7 | 0.0f | 45.0f |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 1.0 | 0.0f | 20.0f |
Diffusion1AddDegree | 発射追加角度(時計回りが正) | 45.0 | -180.0f | 180.0f |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 2.0 | 0.0f | 45.0f |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 0.5 | 0.0f | 20.0f |
Diffusion1Num | 拡散弾個数 | 4 | 0 | 12 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 2.6 | 0.0f | 45.0f |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 0.5 | 0.0f | 20.0f |
DiffusionInitVelRandom | 拡散弾初速差ランダム | 2.0 | 0 | 20 |
DrawCenterRadius | 描画サイズ | 13.25 | 0 | 50 |
DrawDiffusionRadius | 描画サイズ | 13.25 | 0 | 50 |
FootSplashOffset | 発生位置 軸方向オフセット | 12.0 | 0 | 30 |
FootSplashPaintRadius | 塗り半径 | 10.0 | 0 | 30 |
FootSplashSpanFrame | 発生スパン(0ならOFF) | 0 | 0 | 120 |
FootSplashWaitFrame | 最初の発生フレーム | 5 | 0 | 120 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 8 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 20.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.04 | 0 | 1 |
InkConsumeUmbrella | [#]インク消費量 | 0.0 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) | 120 | 0 | 240 |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) | 30 | 0 | 240 |
JumpGndCharge | チャージ中ジャンプ値 | 0.8 | 0 | 1 |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.72 | 0 | 4 |
MoveSpeedCharge | チャージ中の移動速度 | 0.72 | 0 | 4 |
PaintFarCenterDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarCenterRadius | 遠方塗り半径 | 16.2 | 0 | 36 |
PaintFarDiffusionDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarDiffusionRadius | 遠方塗り半径 | 16.2 | 0 | 36 |
PaintNearCenterDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearCenterRadius | 手前塗り半径 | 19.0 | 0 | 36 |
PaintNearDiffusionDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearDiffusionRadius | 手前塗り半径 | 16.2 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PostDelayFrm_MoveLmt | 攻撃後:移動制限F | 20 | 6 | 120 |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F | 16 | 0 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 26 | 1 | 90 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintLength | 塗り縦長さ | 28.0 | 0 | 30 |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 | 14.5 | 0 | 30 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 | 5.0 | 0 | 30 |
StraightFrame | Number of rectilinear frames of a bullet | 4 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 19.085 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
Balance_MassCoef | 1.0 | |||
CanopyAirResist | Air Resistance(On the ground) | 0.01 | 0 | 1 |
CanopyAirResistAir | Air Resistance(Mid-air) | 0.05 | 0 | 1 |
CanopyAttackedDamageRate | Rate of Damage received after firing | 0.5 | 0 | 4 |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) | 4.0 | 0 | 30 |
CanopyBaseSpeed | Basic Movement Speed(On the ground) | 2.8 | 0 | 30 |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) | 0.92 | 0 | 1 |
CanopyChargeFrame | Charge frames required to open the umbrella | 10 | 0 | 300 |
CanopyColRadius | Hit Colision Radius | 5.0 | 0.1f | 10 |
CanopyCureHPPerFrame | Damage restoration per frame when closing | 5 | 0 | 300 |
CanopyCureWaitFrame | Frame with recovery on close | 0 | 0 | 300 |
CanopyDamage | Damage when value is hit | 300 | 0 | 3000 |
CanopyDegree | Angle from the side part | 10.0 | 0 | 20 |
CanopyDestroyWaitFrame | Destroy Standby Frame | 15 | 0 | 120 |
CanopyDirXZ_DiffDeg_H | :H | 30.0 | 0 | 360 |
CanopyDirXZ_DiffDeg_L | XZAngle:L | 1.0 | 0 | 360 |
CanopyDirXZ_OpenBias | Opening Bias | 0.925 | 0 | 1 |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias | 0.5 | 0 | 1 |
CanopyDirXZ_RotDeg_H | :H | 30.0 | 0 | 360 |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L | 10.0 | 0 | 360 |
CanopyFrame | Frames of persistence | 10 | 10 | 3600 |
CanopyGravity | Gravity | 0.16 | 0 | 1 |
CanopyHP | [#]Health Points | 2000 | 1 | 5000 |
CanopyHeight | Height of long part and diameter of side part | 25.0 | 0 | 50 |
CanopyHitOtherCanopyDamage | When the strength is too weak, apply this damage to the other umbrella | 1000 | 0 | 30000 |
CanopyHitOtherCanopyVolume | Umbrella strength(If the weak one is the same, it is destroyed) | 0 | 0 | 20 |
CanopyHitShieldAttackDamage | Damage taken by the shield | 1000 | 0 | 30000 |
CanopyHitShieldReceiveDamage | Damage taken by the umbrella | 10000 | 0 | 30000 |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) | 2.4 | 0 | 20 |
CanopyInitSpeed | Initial Speed | 1.4 | 0 | 30 |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) | 0 | 0 | 180 |
CanopyModelInvisible | Hide Model | False | False | True |
CanopyMoveKnockBackCoreImpact | Strength(While moving) | 2.4 | 0 | 20 |
CanopyMoveKnockBackCoreImpactSideStepRate | 1.0 | |||
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) | 60.0 | 0 | 90 |
CanopyNakedFrame | Frames required to open umbrella again | 300 | 1 | 1800 |
CanopyOpenEndBias | Defensive wall generation offset bias | 0.7 | 0 | 1 |
CanopyOpenEndOffset | Defensive wall generation End offset | 15.0 | -30 | 30 |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it | 10 | 0 | 300 |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset | 9.0 | -30 | 30 |
CanopyPaintRadius | Paint radius | 10.0 | 0 | 50 |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it | 0.0 | 0 | 10 |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it | 0.0 | 0 | 1 |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it | 0.6 | 0 | 10 |
CanopyReflectBoundAddVel | 0.0 | |||
CanopyReflectBoundRate | 0.0 | |||
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) | 1 | 0 | 600 |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) | 0.12 | 0 | 3 |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) | 0.12 | 0 | 3 |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) | 10.0 | 0 | 30 |
CanopyType | 3 | |||
CanopyWidth | Width of the long part | 7.0 | 0 | 50 |
ColCenterRadius | Collision radius | 2.0 | 0 | 10 |
ColDiffusionRadius | Collision radius | 2.0 | 0 | 10 |
ContactDashPanelAddSpeed | 0.0 | |||
ContactDashPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelAddSpeed | 0.0 | |||
ContactJumpPanelAddSpeedOneBoundRate | 1.0 | |||
ContactJumpPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelMaxNum | 2 | |||
CoopCanopyDamage | 直にあたった時のダメージ | 300 | 0 | 3000 |
CoopCanopyFrame | 存続フレーム | 10 | 10 | 3600 |
CoopCanopyHP | 体力 | 2000 | 1 | 5000 |
CoopDamageCenterMax | ダメージ最大量 | 150 | 0 | 2000 |
CoopDamageCenterMin | ダメージ最小量 | 150 | 0 | 2000 |
CoopDamageDiffusionMax | ダメージ最大量 | 150 | 0 | 2000 |
CoopDamageDiffusionMin | ダメージ最小量 | 150 | 0 | 2000 |
CoopDamageEffectiveDiffusionNum | ダメージ最大弾数 | 4 | 1 | 12 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.02 | 0 | 1 |
CoopInkConsumeUmbrella | インク消費量 | 0.001 | 0 | 1 |
CreateSplashLength | Splash movement distance | 45.0 | 0.1 | 160.0 |
CreateSplashLengthFirstRandom | 最初の飛沫発生移動ランダム最大距離 | 45.0 | 0 | 160 |
CreateSplashNum | しぶき発生数 | 3 | 0 | 16 |
DamageCenterMax | [#]ダメージ最大量 | 200 | 0 | 2000 |
DamageCenterMin | [#]ダメージ最小量 | 150 | 0 | 2000 |
DamageDiffusionMax | [#]ダメージ最大量 | 200 | 0 | 2000 |
DamageDiffusionMin | [#]ダメージ最小量 | 150 | 0 | 2000 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 | 4 | 1 | 12 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 24 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 8 | -1 | 60 |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 5.0 | 0.0f | 45.0f |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 0.5 | 0.0f | 20.0f |
Diffusion0Num | 拡散弾個数 | 3 | 0 | 12 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 5.0 | 0.0f | 45.0f |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 0.5 | 0.0f | 20.0f |
Diffusion1AddDegree | 発射追加角度(時計回りが正) | 0.0 | -180.0f | 180.0f |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 11.0 | 0.0f | 45.0f |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 1.0 | 0.0f | 20.0f |
Diffusion1Num | 拡散弾個数 | 6 | 0 | 12 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 10.0 | 0.0f | 45.0f |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 1.0 | 0.0f | 20.0f |
DiffusionInitVelRandom | 拡散弾初速差ランダム | 12.0 | 0 | 20 |
DrawCenterRadius | 描画サイズ | 16.0 | 0 | 50 |
DrawDiffusionRadius | 描画サイズ | 16.0 | 0 | 50 |
FootSplashOffset | 発生位置 軸方向オフセット | 12.0 | 0 | 30 |
FootSplashPaintRadius | 塗り半径 | 10.0 | 0 | 30 |
FootSplashSpanFrame | 発生スパン(0ならOFF) | 0 | 0 | 120 |
FootSplashWaitFrame | 最初の発生フレーム | 5 | 0 | 120 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 8 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 40.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.02 | 0 | 1 |
InkConsumeUmbrella | [#]インク消費量 | 0.0 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 50 | 0 | 240 |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) | 120 | 0 | 240 |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) | 50 | 0 | 240 |
JumpGndCharge | チャージ中ジャンプ値 | 1.0 | 0 | 1 |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.96 | 0 | 4 |
MoveSpeedCharge | チャージ中の移動速度 | 0.96 | 0 | 4 |
PaintFarCenterDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarCenterRadius | 遠方塗り半径 | 15.0 | 0 | 36 |
PaintFarDiffusionDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarDiffusionRadius | 遠方塗り半径 | 15.0 | 0 | 36 |
PaintNearCenterDistance | 手前塗り距離 | 10.0 | 0 | 1000 |
PaintNearCenterRadius | 手前塗り半径 | 20.0 | 0 | 36 |
PaintNearDiffusionDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearDiffusionRadius | 手前塗り半径 | 15.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PostDelayFrm_MoveLmt | 攻撃後:移動制限F | 20 | 6 | 120 |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F | 16 | 0 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 12 | 1 | 90 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintLength | 塗り縦長さ | 30.0 | 0 | 30 |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 | 13.0 | 0 | 30 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 | 5.0 | 0 | 30 |
StraightFrame | Number of rectilinear frames of a bullet | 2 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 20.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
CanopyAirResist | Air Resistance(On the ground) | 0.05 | 0 | 1 |
CanopyAirResistAir | Air Resistance(Mid-air) | 0.01 | 0 | 1 |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) | 1.32 | 0 | 30 |
CanopyBaseSpeed | Basic Movement Speed(On the ground) | 1.32 | 0 | 30 |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) | 0.92 | 0 | 1 |
CanopyChargeFrame | Charge frames required to open the umbrella | 20 | 0 | 300 |
CanopyColRadius | Hit Colision Radius | 5.0 | 0.1f | 10 |
CanopyDamage | Damage when value is hit | 300 | 0 | 3000 |
CanopyDegree | Angle from the side part | 10.0 | 0 | 20 |
CanopyDestroyWaitFrame | Destroy Standby Frame | 15 | 0 | 120 |
CanopyDirXZ_DiffDeg_H | :H | 30.0 | 0 | 360 |
CanopyDirXZ_DiffDeg_L | XZAngle:L | 1.0 | 0 | 360 |
CanopyDirXZ_OpenBias | Opening Bias | 0.925 | 0 | 1 |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias | 0.5 | 0 | 1 |
CanopyDirXZ_RotDeg_H | :H | 2.0 | 0 | 360 |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L | 1.0 | 0 | 360 |
CanopyFrame | Frames of persistence | 300 | 10 | 3600 |
CanopyGravity | Gravity | 0.03 | 0 | 1 |
CanopyHP | [#]Health Points | 3000 | 1 | 5000 |
CanopyHeight | Height of long part and diameter of side part | 25.0 | 0 | 50 |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) | 2.4 | 0 | 20 |
CanopyInitSpeed | Initial Speed | 1.32 | 0 | 30 |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) | 0 | 0 | 180 |
CanopyModelInvisible | Hide Model | False | False | True |
CanopyMoveKnockBackCoreImpact | Strength(While moving) | 2.4 | 0 | 20 |
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) | 60.0 | 0 | 90 |
CanopyNakedFrame | Frames required to open umbrella again | 540 | 1 | 1800 |
CanopyOpenEndBias | Defensive wall generation offset bias | 0.7 | 0 | 1 |
CanopyOpenEndOffset | Defensive wall generation End offset | 15.0 | -30 | 30 |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it | 30 | 0 | 300 |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset | 9.0 | -30 | 30 |
CanopyPaintRadius | Paint radius | 10.0 | 0 | 50 |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it | 0.0 | 0 | 10 |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it | 0.0 | 0 | 1 |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it | 0.6 | 0 | 10 |
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) | 90 | 0 | 600 |
CanopyShotOn | Shooting on | True | False | True |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) | 0.12 | 0 | 3 |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) | 0.12 | 0 | 3 |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) | 10.0 | 0 | 30 |
CanopyWidth | Width of the long part | 7.0 | 0 | 50 |
ColCenterRadius | Collision radius | 2.0 | 0 | 10 |
ColDiffusionRadius | Collision radius | 1.0 | 0 | 10 |
ContactJumpPanelAddSpeed | Additional Speed | 0.0 | 0 | 40 |
ContactJumpPanelAddSpeedOneBoundRate | Rate of additional speed after every jump | 1.0 | 0 | 1 |
ContactJumpPanelCrossSaveSpeedRate | Rate of speed control on a straight direction | 1.0 | 0 | 1 |
ContactJumpPanelMaxNum | Maximum Jump Times | 2 | 0 | 10 |
CoopCanopyDamage | 直にあたった時のダメージ | 300 | 0 | 3000 |
CoopCanopyFrame | 存続フレーム | 300 | 10 | 3600 |
CoopCanopyHP | 体力 | 3000 | 1 | 5000 |
CoopDamageCenterMax | ダメージ最大量 | 350 | 0 | 2000 |
CoopDamageCenterMin | ダメージ最小量 | 250 | 0 | 2000 |
CoopDamageDiffusionMax | ダメージ最大量 | 150 | 0 | 2000 |
CoopDamageDiffusionMin | ダメージ最小量 | 100 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.05 | 0 | 1 |
CoopInkConsumeUmbrella | インク消費量 | 0.35 | 0 | 1 |
CreateSplashLength | Splash movement distance | 30.0 | 0.1 | 160.0 |
CreateSplashNum | しぶき発生数 | 6 | 0 | 16 |
DamageCenterMax | [#]ダメージ最大量 | 350 | 0 | 2000 |
DamageCenterMin | [#]ダメージ最小量 | 250 | 0 | 2000 |
DamageDiffusionMax | [#]ダメージ最大量 | 150 | 0 | 2000 |
DamageDiffusionMin | [#]ダメージ最小量 | 100 | 0 | 2000 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 | 3 | 1 | 12 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 24 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 8 | -1 | 60 |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 6.5 | 0.0f | 45.0f |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 1.2 | 0.0f | 20.0f |
Diffusion0Num | 拡散弾個数 | 8 | 0 | 12 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 4.5 | 0.0f | 45.0f |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 1.0 | 0.0f | 20.0f |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 10.0 | 0.0f | 45.0f |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 4.0 | 0.0f | 20.0f |
Diffusion1Num | 拡散弾個数 | 0 | 0 | 12 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 10.0 | 0.0f | 45.0f |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 4.0 | 0.0f | 20.0f |
DiffusionInitVelRandom | 拡散弾初速差ランダム | 0.0 | 0 | 20 |
DrawCenterRadius | 描画サイズ | 2.0 | 0 | 50 |
DrawDiffusionRadius | 描画サイズ | 1.0 | 0 | 50 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 8 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 26.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.05 | 0 | 1 |
InkConsumeUmbrella | [#]インク消費量 | 0.35 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 60 | 0 | 240 |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) | 120 | 0 | 240 |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) | 20 | 0 | 240 |
JumpGndCharge | チャージ中ジャンプ値 | 0.7 | 0 | 1 |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.65 | 0 | 4 |
MoveSpeedCharge | チャージ中の移動速度 | 0.4 | 0 | 4 |
PaintFarCenterDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarCenterRadius | 遠方塗り半径 | 16.0 | 0 | 36 |
PaintFarDiffusionDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarDiffusionRadius | 遠方塗り半径 | 16.0 | 0 | 36 |
PaintNearCenterDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearCenterRadius | 手前塗り半径 | 20.0 | 0 | 36 |
PaintNearDiffusionDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearDiffusionRadius | 手前塗り半径 | 16.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F | 16 | 0 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 0 | 1 | 90 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintLength | 塗り縦長さ | 24.0 | 0 | 30 |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 | 13.0 | 0 | 30 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 | 5.0 | 0 | 30 |
StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 16.925 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
Balance_MassCoef | 0.6 | |||
CanopyAirResist | Air Resistance(On the ground) | 0.05 | 0 | 1 |
CanopyAirResistAir | Air Resistance(Mid-air) | 0.01 | 0 | 1 |
CanopyAttackedDamageRate | Rate of Damage received after firing | 0.5 | 0 | 4 |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) | 1.32 | 0 | 30 |
CanopyBaseSpeed | Basic Movement Speed(On the ground) | 1.32 | 0 | 30 |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) | 0.92 | 0 | 1 |
CanopyChargeFrame | Charge frames required to open the umbrella | 12 | 0 | 300 |
CanopyColRadius | Hit Colision Radius | 5.0 | 0.1f | 10 |
CanopyCureHPPerFrame | Damage restoration per frame when closing | 25 | 0 | 300 |
CanopyCureWaitFrame | Frame with recovery on close | 0 | 0 | 300 |
CanopyDamage | Damage when value is hit | 300 | 0 | 3000 |
CanopyDegree | Angle from the side part | 10.0 | 0 | 20 |
CanopyDestroyWaitFrame | Destroy Standby Frame | 15 | 0 | 120 |
CanopyDirXZ_DiffDeg_H | :H | 30.0 | 0 | 360 |
CanopyDirXZ_DiffDeg_L | XZAngle:L | 1.0 | 0 | 360 |
CanopyDirXZ_OpenBias | Opening Bias | 0.925 | 0 | 1 |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias | 0.5 | 0 | 1 |
CanopyDirXZ_RotDeg_H | :H | 2.0 | 0 | 360 |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L | 1.0 | 0 | 360 |
CanopyFrame | Frames of persistence | 300 | 10 | 3600 |
CanopyGravity | Gravity | 0.03 | 0 | 1 |
CanopyHP | [#]Health Points | 5000 | 1 | 5000 |
CanopyHeight | Height of long part and diameter of side part | 25.0 | 0 | 50 |
CanopyHitOtherCanopyDamage | When the strength is too weak, apply this damage to the other umbrella | 5000 | 0 | 30000 |
CanopyHitOtherCanopyVolume | Umbrella strength(If the weak one is the same, it is destroyed) | 8 | 0 | 20 |
CanopyHitShieldAttackDamage | Damage taken by the shield | 1500 | 0 | 30000 |
CanopyHitShieldReceiveDamage | Damage taken by the umbrella | 10000 | 0 | 30000 |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) | 2.4 | 0 | 20 |
CanopyInitSpeed | Initial Speed | 1.32 | 0 | 30 |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) | 0 | 0 | 180 |
CanopyModelInvisible | Hide Model | False | False | True |
CanopyMoveKnockBackCoreImpact | Strength(While moving) | 2.4 | 0 | 20 |
CanopyMoveKnockBackCoreImpactSideStepRate | 1.333 | |||
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) | 60.0 | 0 | 90 |
CanopyNaked | Always naked | False | False | True |
CanopyNakedFrame | Frames required to open umbrella again | 390 | 1 | 1800 |
CanopyOpenEndBias | Defensive wall generation offset bias | 0.7 | 0 | 1 |
CanopyOpenEndOffset | Defensive wall generation End offset | 15.0 | -30 | 30 |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it | 20 | 0 | 300 |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset | 9.0 | -30 | 30 |
CanopyPaintRadius | Paint radius | 10.0 | 0 | 50 |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it | 0.3 | 0 | 10 |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it | 0.9 | 0 | 1 |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it | 0.5 | 0 | 10 |
CanopyReflectBoundAddVel | 0.0 | |||
CanopyReflectBoundRate | 0.0 | |||
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) | 90 | 0 | 600 |
CanopyShotOn | Shooting on | True | False | True |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) | 0.12 | 0 | 3 |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) | 0.08 | 0 | 3 |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) | 10.0 | 0 | 30 |
CanopyWidth | Width of the long part | 7.0 | 0 | 50 |
ColCenterRadius | Collision radius | 2.0 | 0 | 10 |
ColDiffusionRadius | Collision radius | 1.0 | 0 | 10 |
ContactDashPanelAddSpeed | 20.0 | |||
ContactDashPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelAddSpeed | 0.0 | |||
ContactJumpPanelAddSpeedOneBoundRate | 1.0 | |||
ContactJumpPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelMaxNum | 2 | |||
CoopCanopyDamage | 直にあたった時のダメージ | 1000 | 0 | 3000 |
CoopCanopyFrame | 存続フレーム | 300 | 10 | 3600 |
CoopCanopyHP | 体力 | 5000 | 1 | 5000 |
CoopDamageCenterMax | ダメージ最大量 | 360 | 0 | 2000 |
CoopDamageCenterMin | ダメージ最小量 | 300 | 0 | 2000 |
CoopDamageDiffusionMax | ダメージ最大量 | 360 | 0 | 2000 |
CoopDamageDiffusionMin | ダメージ最小量 | 300 | 0 | 2000 |
CoopDamageEffectiveDiffusionNum | ダメージ最大弾数 | 5 | 1 | 12 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.025 | 0 | 1 |
CoopInkConsumeUmbrella | インク消費量 | 0.2 | 0 | 1 |
CreateSplashLength | Splash movement distance | 30.0 | 0.1 | 160.0 |
CreateSplashLengthFirstRandom | 最初の飛沫発生移動ランダム最大距離 | 0.0 | 0 | 160 |
CreateSplashNum | しぶき発生数 | 6 | 0 | 16 |
DamageCenterMax | [#]ダメージ最大量 | 180 | 0 | 2000 |
DamageCenterMin | [#]ダメージ最小量 | 120 | 0 | 2000 |
DamageDiffusionMax | [#]ダメージ最大量 | 180 | 0 | 2000 |
DamageDiffusionMin | [#]ダメージ最小量 | 120 | 0 | 2000 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 | 5 | 1 | 12 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 24 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 8 | -1 | 60 |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 6.0 | 0.0f | 45.0f |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 1.2 | 0.0f | 20.0f |
Diffusion0Num | 拡散弾個数 | 6 | 0 | 12 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 4.0 | 0.0f | 45.0f |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 1.0 | 0.0f | 20.0f |
Diffusion1AddDegree | 発射追加角度(時計回りが正) | 0.0 | -180.0f | 180.0f |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 2.0 | 0.0f | 45.0f |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 0.5 | 0.0f | 20.0f |
Diffusion1Num | 拡散弾個数 | 4 | 0 | 12 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 3.0 | 0.0f | 45.0f |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 0.5 | 0.0f | 20.0f |
DiffusionInitVelRandom | 拡散弾初速差ランダム | 4.0 | 0 | 20 |
DrawCenterRadius | 描画サイズ | 13.25 | 0 | 50 |
DrawDiffusionRadius | 描画サイズ | 13.25 | 0 | 50 |
FootSplashOffset | 発生位置 軸方向オフセット | 12.0 | 0 | 30 |
FootSplashPaintRadius | 塗り半径 | 13.0 | 0 | 30 |
FootSplashSpanFrame | 発生スパン(0ならOFF) | 4 | 0 | 120 |
FootSplashWaitFrame | 最初の発生フレーム | 20 | 0 | 120 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 8 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 26.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.055 | 0 | 1 |
InkConsumeUmbrella | [#]インク消費量 | 0.3 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 60 | 0 | 240 |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) | 120 | 0 | 240 |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) | 20 | 0 | 240 |
JumpGndCharge | チャージ中ジャンプ値 | 0.7 | 0 | 1 |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.65 | 0 | 4 |
MoveSpeedCharge | チャージ中の移動速度 | 0.55 | 0 | 4 |
PaintFarCenterDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarCenterRadius | 遠方塗り半径 | 14.0 | 0 | 36 |
PaintFarDiffusionDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarDiffusionRadius | 遠方塗り半径 | 14.0 | 0 | 36 |
PaintNearCenterDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearCenterRadius | 手前塗り半径 | 18.0 | 0 | 36 |
PaintNearDiffusionDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearDiffusionRadius | 手前塗り半径 | 14.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PostDelayFrm_MoveLmt | 攻撃後:移動制限F | 20 | 6 | 120 |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F | 16 | 0 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 0 | 1 | 90 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintLength | 塗り縦長さ | 23.5 | 0 | 30 |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 | 12.7 | 0 | 30 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 | 5.0 | 0 | 30 |
StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 16.52 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
Balance_MassCoef | 0.8 | |||
CanopyAirResist | Air Resistance(On the ground) | 0.05 | 0 | 1 |
CanopyAirResistAir | Air Resistance(Mid-air) | 0.01 | 0 | 1 |
CanopyAttackedDamageRate | Rate of Damage received after firing | 0.5 | 0 | 4 |
CanopyBaseAirSpeedXZ | Basic Movement XZ Speed(Mid-air) | 0.8 | 0 | 30 |
CanopyBaseSpeed | Basic Movement Speed(On the ground) | 0.8 | 0 | 30 |
CanopyBaseSpeedComeOverRate | Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) | 0.92 | 0 | 1 |
CanopyChargeFrame | Charge frames required to open the umbrella | 45 | 0 | 300 |
CanopyColRadius | Hit Colision Radius | 10.0 | 0.1f | 10 |
CanopyCureHPPerFrame | Damage restoration per frame when closing | 5 | 0 | 300 |
CanopyCureWaitFrame | Frame with recovery on close | 0 | 0 | 300 |
CanopyDamage | Damage when value is hit | 300 | 0 | 3000 |
CanopyDegree | Angle from the side part | 40.0 | 0 | 20 |
CanopyDestroyWaitFrame | Destroy Standby Frame | 15 | 0 | 120 |
CanopyDirXZ_DiffDeg_H | :H | 30.0 | 0 | 360 |
CanopyDirXZ_DiffDeg_L | XZAngle:L | 1.0 | 0 | 360 |
CanopyDirXZ_OpenBias | Opening Bias | 0.925 | 0 | 1 |
CanopyDirXZ_RotDegBias | XZAngle Speed Bias | 0.5 | 0 | 1 |
CanopyDirXZ_RotDeg_H | :H | 1.6 | 0 | 360 |
CanopyDirXZ_RotDeg_L | XZAngle Speed:L | 0.8 | 0 | 360 |
CanopyFrame | Frames of persistence | 360 | 10 | 3600 |
CanopyGravity | Gravity | 0.03 | 0 | 1 |
CanopyHP | [#]Health Points | 8000 | 1 | 5000 |
CanopyHeight | Height of long part and diameter of side part | 28.0 | 0 | 50 |
CanopyHitOtherCanopyDamage | When the strength is too weak, apply this damage to the other umbrella | 8000 | 0 | 30000 |
CanopyHitOtherCanopyVolume | Umbrella strength(If the weak one is the same, it is destroyed) | 13 | 0 | 20 |
CanopyHitShieldAttackDamage | Damage taken by the shield | 4000 | 0 | 30000 |
CanopyHitShieldReceiveDamage | Damage taken by the umbrella | 5000 | 0 | 30000 |
CanopyHoldKnockBackCoreImpact | Strength(Before moving) | 2.4 | 0 | 20 |
CanopyInitSpeed | Initial Speed | 0.8 | 0 | 30 |
CanopyKeepSpeedFrame | Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) | 0 | 0 | 180 |
CanopyModelInvisible | Hide Model | False | False | True |
CanopyMoveKnockBackCoreImpact | Strength(While moving) | 2.4 | 0 | 20 |
CanopyMoveKnockBackDegree | Angle with a straight line(While moving) | 60.0 | 0 | 90 |
CanopyNaked | Always naked | False | False | True |
CanopyNakedFrame | Frames required to open umbrella again | 300 | 1 | 1800 |
CanopyOpenEndBias | Defensive wall generation offset bias | 0.7 | 0 | 1 |
CanopyOpenEndOffset | Defensive wall generation End offset | 15.0 | -30 | 30 |
CanopyOpenFrame | Frames between staring to open the umbrella and finish opening it | 30 | 0 | 300 |
CanopyOpenStartOffset | Defensive Wall Generation Start Offset | 9.0 | -30 | 30 |
CanopyPaintRadius | Paint radius | 24.0 | 0 | 50 |
CanopyReboundBoundAddVel | Added acceleration towards the direction of where a wall leads after hitting it | 0.3 | 0 | 10 |
CanopyReboundBoundRate | Rebound Rate on the direction a wall leads do when hitting it | 0.9 | 0 | 1 |
CanopyReboundMinSpeed | Minimal Speed in the direction a wall leads when hitting it | 0.5 | 0 | 10 |
CanopyReflectBoundAddVel | 0.0 | |||
CanopyReflectBoundRate | 0.0 | |||
CanopyShotFrame | Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) | 30 | 0 | 600 |
CanopyShotOn | Shooting on | True | False | True |
CanopySpeedAirAddScaleXZ | Movement Direction Vector XZ additional speed value(Mid-air) | 0.12 | 0 | 3 |
CanopySpeedGroundAddScale | Movement Direction Vector Additional Speed Value(On ground) | 0.08 | 0 | 3 |
CanopyTiltDegree | Tilting angle(Tilt towards the upper part is true) | 10.0 | 0 | 30 |
CanopyWidth | Width of the long part | 30.0 | 0 | 50 |
ColCenterRadius | Collision radius | 2.0 | 0 | 10 |
ColDiffusionRadius | Collision radius | 1.0 | 0 | 10 |
ContactDashPanelAddSpeed | 20.0 | |||
ContactDashPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelAddSpeed | 0.0 | |||
ContactJumpPanelAddSpeedOneBoundRate | 1.0 | |||
ContactJumpPanelCrossSaveSpeedRate | 1.0 | |||
ContactJumpPanelMaxNum | 2 | |||
CoopCanopyDamage | 直にあたった時のダメージ | 1000 | 0 | 3000 |
CoopCanopyFrame | 存続フレーム | 360 | 10 | 3600 |
CoopCanopyHP | 体力 | 8000 | 1 | 5000 |
CoopDamageCenterMax | ダメージ最大量 | 350 | 0 | 2000 |
CoopDamageCenterMin | ダメージ最小量 | 300 | 0 | 2000 |
CoopDamageDiffusionMax | ダメージ最大量 | 350 | 0 | 2000 |
CoopDamageDiffusionMin | ダメージ最小量 | 300 | 0 | 2000 |
CoopDamageEffectiveDiffusionNum | ダメージ最大弾数 | 7 | 1 | 12 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.05 | 0 | 1 |
CoopInkConsumeUmbrella | インク消費量 | 0.3 | 0 | 1 |
CreateSplashLength | Splash movement distance | 30.0 | 0.1 | 160.0 |
CreateSplashLengthFirstRandom | 最初の飛沫発生移動ランダム最大距離 | 0.0 | 0 | 160 |
CreateSplashNum | しぶき発生数 | 7 | 0 | 16 |
DamageCenterMax | [#]ダメージ最大量 | 175 | 0 | 2000 |
DamageCenterMin | [#]ダメージ最小量 | 175 | 0 | 2000 |
DamageDiffusionMax | [#]ダメージ最大量 | 175 | 0 | 2000 |
DamageDiffusionMin | [#]ダメージ最小量 | 175 | 0 | 2000 |
DamageEffectiveDiffusionNum | [#]ダメージ最大弾数 | 7 | 1 | 12 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 25 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 9 | -1 | 60 |
Diffusion0HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 7.0 | 0.0f | 45.0f |
Diffusion0HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 1.2 | 0.0f | 20.0f |
Diffusion0Num | 拡散弾個数 | 6 | 0 | 12 |
Diffusion0VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 4.5 | 0.0f | 45.0f |
Diffusion0VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 1.0 | 0.0f | 20.0f |
Diffusion1AddDegree | 発射追加角度(時計回りが正) | 0.0 | -180.0f | 180.0f |
Diffusion1HorizontalDegree | 拡散弾初速角度横(0禁止 ただし縦も0なら可) | 2.5 | 0.0f | 45.0f |
Diffusion1HorizontalOffset | 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) | 0.5 | 0.0f | 20.0f |
Diffusion1Num | 拡散弾個数 | 6 | 0 | 12 |
Diffusion1VerticalDegree | 拡散弾初速角度縦(0禁止 ただし横も0なら可) | 3.0 | 0.0f | 45.0f |
Diffusion1VerticalOffset | 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) | 0.5 | 0.0f | 20.0f |
DiffusionInitVelRandom | 拡散弾初速差ランダム | 3.5 | 0 | 20 |
DrawCenterRadius | 描画サイズ | 13.25 | 0 | 50 |
DrawDiffusionRadius | 描画サイズ | 13.25 | 0 | 50 |
FootSplashOffset | 発生位置 軸方向オフセット | 12.0 | 0 | 30 |
FootSplashPaintRadius | 塗り半径 | 18.0 | 0 | 30 |
FootSplashSpanFrame | 発生スパン(0ならOFF) | 4 | 0 | 120 |
FootSplashWaitFrame | 最初の発生フレーム | 20 | 0 | 120 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 9 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 24.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.1 | 0 | 1 |
InkConsumeUmbrella | [#]インク消費量 | 0.3 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 70 | 0 | 240 |
InkRecoverStopCanopy | インク回復再開フレーム(傘射出) | 120 | 0 | 240 |
InkRecoverStopCharge | インク回復再開フレーム(チャージ) | 30 | 0 | 240 |
JumpGndCharge | チャージ中ジャンプ値 | 0.6 | 0 | 1 |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.5 | 0 | 4 |
MoveSpeedCharge | チャージ中の移動速度 | 0.4 | 0 | 4 |
PaintFarCenterDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarCenterRadius | 遠方塗り半径 | 15.0 | 0 | 36 |
PaintFarDiffusionDistance | 遠方塗り距離 | 200.0 | 0 | 1000 |
PaintFarDiffusionRadius | 遠方塗り半径 | 15.0 | 0 | 36 |
PaintNearCenterDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearCenterRadius | 手前塗り半径 | 22.0 | 0 | 36 |
PaintNearDiffusionDistance | 手前塗り距離 | 20.0 | 0 | 1000 |
PaintNearDiffusionRadius | 手前塗り半径 | 15.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 40 | 6 | 120 |
PostDelayFrm_MoveLmt | 攻撃後:移動制限F | 30 | 6 | 120 |
PostNoShotReqFrm | 攻撃後:ショット予約禁止F | 35 | 0 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 10 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 20 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 0 | 1 | 90 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintLength | 塗り縦長さ | 24.0 | 0 | 30 |
SplashPaintWidthFullActive | 全弾生存しているときの塗り幅 | 16.0 | 0 | 30 |
SplashPaintWidthOneActive | 一つだけ弾が生存しているときの塗り幅 | 7.0 | 0 | 30 |
StraightFrame | Number of rectilinear frames of a bullet | 4 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 23.135 | 0 | 50 |
1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0
Help provided by OatmealDome and WemI0 .