Splatoon 2 Parameter - Umbrella v2.3.0

Undercover Brella Undercover Brella


Name Description Value Min Max
CanopyAirResist Air Resistance(On the ground) 0.05 0 1
CanopyAirResistAir Air Resistance(Mid-air) 0.01 0 1
CanopyAttackedDamageRate Rate of Damage received after firing 0.5 0 4
CanopyBaseAirSpeedXZ Basic Movement XZ Speed(Mid-air) 1.32 0 30
CanopyBaseSpeed Basic Movement Speed(On the ground) 1.32 0 30
CanopyBaseSpeedComeOverRate Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) 0.92 0 1
CanopyChargeFrame Charge frames required to open the umbrella 10 0 300
CanopyColRadius Hit Colision Radius 5.0 0.1f 10
CanopyCureHPPerFrame Damage restoration per frame when closing 5 0 300
CanopyCureWaitFrame Frame with recovery on close 0 0 300
CanopyDamage Damage when value is hit 150 0 3000
CanopyDegree Angle from the side part 10.0 0 20
CanopyDestroyWaitFrame Destroy Standby Frame 15 0 120
CanopyDirXZ_DiffDeg_H :H 50.0 0 360
CanopyDirXZ_DiffDeg_L XZAngle:L 30.0 0 360
CanopyDirXZ_OpenBias Opening Bias 0.925 0 1
CanopyDirXZ_RotDegBias XZAngle Speed Bias 0.5 0 1
CanopyDirXZ_RotDeg_H :H 20.0 0 360
CanopyDirXZ_RotDeg_L XZAngle Speed:L 15.0 0 360
CanopyFrame Frames of persistence 100 10 3600
CanopyGravity Gravity 0.03 0 1
CanopyHP [#]Health Points 2000 1 5000
CanopyHeight Height of long part and diameter of side part 18.0 0 50
CanopyHitOtherCanopyDamage When the strength is too weak, apply this damage to the other umbrella 2000 0 30000
CanopyHitOtherCanopyVolume Umbrella strength(If the weak one is the same, it is destroyed) 3 0 20
CanopyHitShieldAttackDamage Damage taken by the shield 750 0 30000
CanopyHitShieldReceiveDamage Damage taken by the umbrella 10000 0 30000
CanopyHoldKnockBackCoreImpact Strength(Before moving) 2.4 0 20
CanopyInitSpeed Initial Speed 1.32 0 30
CanopyKeepSpeedFrame Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) 0 0 180
CanopyModelInvisible Hide Model False False True
CanopyMoveKnockBackCoreImpact Strength(While moving) 2.4 0 20
CanopyMoveKnockBackDegree Angle with a straight line(While moving) 60.0 0 90
CanopyNaked Always naked False False True
CanopyNakedFrame Frames required to open umbrella again 270 1 1800
CanopyOpenEndBias Defensive wall generation offset bias 0.7 0 1
CanopyOpenEndOffset Defensive wall generation End offset 15.0 -30 30
CanopyOpenFrame Frames between staring to open the umbrella and finish opening it 10 0 300
CanopyOpenStartOffset Defensive Wall Generation Start Offset 9.0 -30 30
CanopyPaintRadius Paint radius 10.0 0 50
CanopyReboundBoundAddVel Added acceleration towards the direction of where a wall leads after hitting it 0.3 0 10
CanopyReboundBoundRate Rebound Rate on the direction a wall leads do when hitting it 0.9 0 1
CanopyReboundMinSpeed Minimal Speed in the direction a wall leads when hitting it 0.5 0 10
CanopyReflectBoundAddVel 0.0
CanopyReflectBoundRate 0.0
CanopyShotFrame Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) 90 0 600
CanopyShotOn Shooting on False False True
CanopySpeedAirAddScaleXZ Movement Direction Vector XZ additional speed value(Mid-air) 0.12 0 3
CanopySpeedGroundAddScale Movement Direction Vector Additional Speed Value(On ground) 0.08 0 3
CanopyTiltDegree Tilting angle(Tilt towards the upper part is true) 10.0 0 30
CanopyWidth Width of the long part 8.0 0 50
ColCenterRadius Collision radius 2.5 0 10
ColDiffusionRadius Collision radius 1.6 0 10
ContactDashPanelAddSpeed 20.0
ContactDashPanelCrossSaveSpeedRate 1.0
ContactJumpPanelAddSpeed 0.0
ContactJumpPanelAddSpeedOneBoundRate 1.0
ContactJumpPanelCrossSaveSpeedRate 1.0
ContactJumpPanelMaxNum 2
CoopCanopyDamage 直にあたった時のダメージ 400 0 3000
CoopCanopyFrame 存続フレーム 100 10 3600
CoopCanopyHP 体力 2000 1 5000
CoopDamageCenterMax ダメージ最大量 300 0 2000
CoopDamageCenterMin ダメージ最小量 250 0 2000
CoopDamageDiffusionMax ダメージ最大量 300 0 2000
CoopDamageDiffusionMin ダメージ最小量 250 0 2000
CoopDamageEffectiveDiffusionNum ダメージ最大弾数 4 1 12
CoopInkConsume Ink consumption (Salmon Run) 0.03 0 1
CoopInkConsumeUmbrella インク消費量 0.0 0 1
CreateSplashLength Splash movement distance 35.0 0.1 160.0
CreateSplashLengthFirstRandom 最初の飛沫発生移動ランダム最大距離 0.0 0 160
CreateSplashNum しぶき発生数 4 0 16
DamageCenterMax [#]ダメージ最大量 100 0 2000
DamageCenterMin [#]ダメージ最小量 70 0 2000
DamageDiffusionMax [#]ダメージ最大量 100 0 2000
DamageDiffusionMin [#]ダメージ最小量 70 0 2000
DamageEffectiveDiffusionNum [#]ダメージ最大弾数 4 1 12
DamageReduceEndFrame Frame after shooting with minimum damage amount 24 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
Diffusion0HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 4.0 0.0f 45.0f
Diffusion0HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 1.2 0.0f 20.0f
Diffusion0Num 拡散弾個数 2 0 12
Diffusion0VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 2.7 0.0f 45.0f
Diffusion0VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 1.0 0.0f 20.0f
Diffusion1AddDegree 発射追加角度(時計回りが正) 45.0 -180.0f 180.0f
Diffusion1HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 2.0 0.0f 45.0f
Diffusion1HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 0.5 0.0f 20.0f
Diffusion1Num 拡散弾個数 4 0 12
Diffusion1VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 2.6 0.0f 45.0f
Diffusion1VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 0.5 0.0f 20.0f
DiffusionInitVelRandom 拡散弾初速差ランダム 2.0 0 20
DrawCenterRadius 描画サイズ 13.25 0 50
DrawDiffusionRadius 描画サイズ 13.25 0 50
FootSplashOffset 発生位置 軸方向オフセット 12.0 0 30
FootSplashPaintRadius 塗り半径 10.0 0 30
FootSplashSpanFrame 発生スパン(0ならOFF) 0 0 120
FootSplashWaitFrame 最初の発生フレーム 5 0 120
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 20.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.04 0 1
InkConsumeUmbrella [#]インク消費量 0.0 0 1
InkRecoverStop Ink recovery restart frame 40 0 240
InkRecoverStopCanopy インク回復再開フレーム(傘射出) 120 0 240
InkRecoverStopCharge インク回復再開フレーム(チャージ) 30 0 240
JumpGndCharge チャージ中ジャンプ値 0.8 0 1
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.72 0 4
MoveSpeedCharge チャージ中の移動速度 0.72 0 4
PaintFarCenterDistance 遠方塗り距離 200.0 0 1000
PaintFarCenterRadius 遠方塗り半径 19.0 0 36
PaintFarDiffusionDistance 遠方塗り距離 200.0 0 1000
PaintFarDiffusionRadius 遠方塗り半径 16.2 0 36
PaintNearCenterDistance 手前塗り距離 20.0 0 1000
PaintNearCenterRadius 手前塗り半径 19.0 0 36
PaintNearDiffusionDistance 手前塗り距離 20.0 0 1000
PaintNearDiffusionRadius 手前塗り半径 16.2 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PostDelayFrm_MoveLmt 攻撃後:移動制限F 20 6 120
PostNoShotReqFrm 攻撃後:ショット予約禁止F 16 0 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 26 1 90
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintLength 塗り縦長さ 28.0 0 30
SplashPaintWidthFullActive 全弾生存しているときの塗り幅 13.3 0 30
SplashPaintWidthOneActive 一つだけ弾が生存しているときの塗り幅 5.0 0 30
StraightFrame Number of rectilinear frames of a bullet 4 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 19.085 0 50

Grizzco Umbrella Grizzco Umbrella


Name Description Value Min Max
CanopyAirResist Air Resistance(On the ground) 0.01 0 1
CanopyAirResistAir Air Resistance(Mid-air) 0.05 0 1
CanopyAttackedDamageRate Rate of Damage received after firing 0.5 0 4
CanopyBaseAirSpeedXZ Basic Movement XZ Speed(Mid-air) 4.0 0 30
CanopyBaseSpeed Basic Movement Speed(On the ground) 2.8 0 30
CanopyBaseSpeedComeOverRate Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) 0.92 0 1
CanopyChargeFrame Charge frames required to open the umbrella 10 0 300
CanopyColRadius Hit Colision Radius 5.0 0.1f 10
CanopyCureHPPerFrame Damage restoration per frame when closing 5 0 300
CanopyCureWaitFrame Frame with recovery on close 0 0 300
CanopyDamage Damage when value is hit 300 0 3000
CanopyDegree Angle from the side part 10.0 0 20
CanopyDestroyWaitFrame Destroy Standby Frame 15 0 120
CanopyDirXZ_DiffDeg_H :H 30.0 0 360
CanopyDirXZ_DiffDeg_L XZAngle:L 1.0 0 360
CanopyDirXZ_OpenBias Opening Bias 0.925 0 1
CanopyDirXZ_RotDegBias XZAngle Speed Bias 0.5 0 1
CanopyDirXZ_RotDeg_H :H 30.0 0 360
CanopyDirXZ_RotDeg_L XZAngle Speed:L 10.0 0 360
CanopyFrame Frames of persistence 10 10 3600
CanopyGravity Gravity 0.16 0 1
CanopyHP [#]Health Points 2000 1 5000
CanopyHeight Height of long part and diameter of side part 25.0 0 50
CanopyHitOtherCanopyDamage When the strength is too weak, apply this damage to the other umbrella 1000 0 30000
CanopyHitOtherCanopyVolume Umbrella strength(If the weak one is the same, it is destroyed) 0 0 20
CanopyHitShieldAttackDamage Damage taken by the shield 1000 0 30000
CanopyHitShieldReceiveDamage Damage taken by the umbrella 10000 0 30000
CanopyHoldKnockBackCoreImpact Strength(Before moving) 2.4 0 20
CanopyInitSpeed Initial Speed 1.4 0 30
CanopyKeepSpeedFrame Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) 0 0 180
CanopyModelInvisible Hide Model False False True
CanopyMoveKnockBackCoreImpact Strength(While moving) 2.4 0 20
CanopyMoveKnockBackDegree Angle with a straight line(While moving) 60.0 0 90
CanopyNaked Always naked True False True
CanopyNakedFrame Frames required to open umbrella again 300 1 1800
CanopyOpenEndBias Defensive wall generation offset bias 0.7 0 1
CanopyOpenEndOffset Defensive wall generation End offset 15.0 -30 30
CanopyOpenFrame Frames between staring to open the umbrella and finish opening it 10 0 300
CanopyOpenStartOffset Defensive Wall Generation Start Offset 9.0 -30 30
CanopyPaintRadius Paint radius 10.0 0 50
CanopyReboundBoundAddVel Added acceleration towards the direction of where a wall leads after hitting it 0.0 0 10
CanopyReboundBoundRate Rebound Rate on the direction a wall leads do when hitting it 0.0 0 1
CanopyReboundMinSpeed Minimal Speed in the direction a wall leads when hitting it 0.6 0 10
CanopyShotFrame Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) 1 0 600
CanopyShotOn Shooting on False False True
CanopySpeedAirAddScaleXZ Movement Direction Vector XZ additional speed value(Mid-air) 0.12 0 3
CanopySpeedGroundAddScale Movement Direction Vector Additional Speed Value(On ground) 0.12 0 3
CanopyTiltDegree Tilting angle(Tilt towards the upper part is true) 10.0 0 30
CanopyWidth Width of the long part 7.0 0 50
ColCenterRadius Collision radius 2.0 0 10
ColDiffusionRadius Collision radius 2.0 0 10
ContactDashPanelAddSpeed Additional Speed 0.0 0 40
ContactDashPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelAddSpeed Additional Speed 0.0 0 40
ContactJumpPanelAddSpeedOneBoundRate Rate of additional speed after every jump 1.0 0 1
ContactJumpPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelMaxNum Maximum Jump Times 2 0 10
CoopCanopyDamage 直にあたった時のダメージ 300 0 3000
CoopCanopyFrame 存続フレーム 10 10 3600
CoopCanopyHP 体力 2000 1 5000
CoopDamageCenterMax ダメージ最大量 150 0 2000
CoopDamageCenterMin ダメージ最小量 150 0 2000
CoopDamageDiffusionMax ダメージ最大量 150 0 2000
CoopDamageDiffusionMin ダメージ最小量 150 0 2000
CoopDamageEffectiveDiffusionNum ダメージ最大弾数 4 1 12
CoopInkConsume Ink consumption (Salmon Run) 0.02 0 1
CoopInkConsumeUmbrella インク消費量 0.001 0 1
CreateSplashLength Splash movement distance 45.0 0.1 160.0
CreateSplashLengthFirstRandom 最初の飛沫発生移動ランダム最大距離 45.0 0 160
CreateSplashNum しぶき発生数 3 0 16
DamageCenterMax [#]ダメージ最大量 200 0 2000
DamageCenterMin [#]ダメージ最小量 150 0 2000
DamageDiffusionMax [#]ダメージ最大量 200 0 2000
DamageDiffusionMin [#]ダメージ最小量 150 0 2000
DamageEffectiveDiffusionNum [#]ダメージ最大弾数 4 1 12
DamageReduceEndFrame Frame after shooting with minimum damage amount 24 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
Diffusion0HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 5.0 0.0f 45.0f
Diffusion0HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 0.5 0.0f 20.0f
Diffusion0Num 拡散弾個数 3 0 12
Diffusion0VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 5.0 0.0f 45.0f
Diffusion0VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 0.5 0.0f 20.0f
Diffusion1AddDegree 発射追加角度(時計回りが正) 0.0 -180.0f 180.0f
Diffusion1HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 11.0 0.0f 45.0f
Diffusion1HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 1.0 0.0f 20.0f
Diffusion1Num 拡散弾個数 6 0 12
Diffusion1VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 10.0 0.0f 45.0f
Diffusion1VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 1.0 0.0f 20.0f
DiffusionInitVelRandom 拡散弾初速差ランダム 12.0 0 20
DrawCenterRadius 描画サイズ 16.0 0 50
DrawDiffusionRadius 描画サイズ 16.0 0 50
FootSplashOffset 発生位置 軸方向オフセット 12.0 0 30
FootSplashPaintRadius 塗り半径 10.0 0 30
FootSplashSpanFrame 発生スパン(0ならOFF) 0 0 120
FootSplashWaitFrame 最初の発生フレーム 5 0 120
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 40.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.02 0 1
InkConsumeUmbrella [#]インク消費量 0.0 0 1
InkRecoverStop Ink recovery restart frame 50 0 240
InkRecoverStopCanopy インク回復再開フレーム(傘射出) 120 0 240
InkRecoverStopCharge インク回復再開フレーム(チャージ) 50 0 240
JumpGndCharge チャージ中ジャンプ値 1.0 0 1
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.96 0 4
MoveSpeedCharge チャージ中の移動速度 0.96 0 4
PaintFarCenterDistance 遠方塗り距離 200.0 0 1000
PaintFarCenterRadius 遠方塗り半径 20.0 0 36
PaintFarDiffusionDistance 遠方塗り距離 200.0 0 1000
PaintFarDiffusionRadius 遠方塗り半径 15.0 0 36
PaintNearCenterDistance 手前塗り距離 10.0 0 1000
PaintNearCenterRadius 手前塗り半径 20.0 0 36
PaintNearDiffusionDistance 手前塗り距離 20.0 0 1000
PaintNearDiffusionRadius 手前塗り半径 15.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PostNoShotReqFrm 攻撃後:ショット予約禁止F 16 0 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 12 1 90
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintLength 塗り縦長さ 30.0 0 30
SplashPaintWidthFullActive 全弾生存しているときの塗り幅 13.0 0 30
SplashPaintWidthOneActive 一つだけ弾が生存しているときの塗り幅 5.0 0 30
StraightFrame Number of rectilinear frames of a bullet 2 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 20.0 0 50

Grizzco Umbrella Grizzco Umbrella


Name Description Value Min Max
CanopyAirResist Air Resistance(On the ground) 0.05 0 1
CanopyAirResistAir Air Resistance(Mid-air) 0.01 0 1
CanopyBaseAirSpeedXZ Basic Movement XZ Speed(Mid-air) 1.32 0 30
CanopyBaseSpeed Basic Movement Speed(On the ground) 1.32 0 30
CanopyBaseSpeedComeOverRate Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) 0.92 0 1
CanopyChargeFrame Charge frames required to open the umbrella 20 0 300
CanopyColRadius Hit Colision Radius 5.0 0.1f 10
CanopyDamage Damage when value is hit 300 0 3000
CanopyDegree Angle from the side part 10.0 0 20
CanopyDestroyWaitFrame Destroy Standby Frame 15 0 120
CanopyDirXZ_DiffDeg_H :H 30.0 0 360
CanopyDirXZ_DiffDeg_L XZAngle:L 1.0 0 360
CanopyDirXZ_OpenBias Opening Bias 0.925 0 1
CanopyDirXZ_RotDegBias XZAngle Speed Bias 0.5 0 1
CanopyDirXZ_RotDeg_H :H 2.0 0 360
CanopyDirXZ_RotDeg_L XZAngle Speed:L 1.0 0 360
CanopyFrame Frames of persistence 300 10 3600
CanopyGravity Gravity 0.03 0 1
CanopyHP [#]Health Points 3000 1 5000
CanopyHeight Height of long part and diameter of side part 25.0 0 50
CanopyHoldKnockBackCoreImpact Strength(Before moving) 2.4 0 20
CanopyInitSpeed Initial Speed 1.32 0 30
CanopyKeepSpeedFrame Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) 0 0 180
CanopyModelInvisible Hide Model False False True
CanopyMoveKnockBackCoreImpact Strength(While moving) 2.4 0 20
CanopyMoveKnockBackDegree Angle with a straight line(While moving) 60.0 0 90
CanopyNakedFrame Frames required to open umbrella again 540 1 1800
CanopyOpenEndBias Defensive wall generation offset bias 0.7 0 1
CanopyOpenEndOffset Defensive wall generation End offset 15.0 -30 30
CanopyOpenFrame Frames between staring to open the umbrella and finish opening it 30 0 300
CanopyOpenStartOffset Defensive Wall Generation Start Offset 9.0 -30 30
CanopyPaintRadius Paint radius 10.0 0 50
CanopyReboundBoundAddVel Added acceleration towards the direction of where a wall leads after hitting it 0.0 0 10
CanopyReboundBoundRate Rebound Rate on the direction a wall leads do when hitting it 0.0 0 1
CanopyReboundMinSpeed Minimal Speed in the direction a wall leads when hitting it 0.6 0 10
CanopyShotFrame Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) 90 0 600
CanopyShotOn Shooting on True False True
CanopySpeedAirAddScaleXZ Movement Direction Vector XZ additional speed value(Mid-air) 0.12 0 3
CanopySpeedGroundAddScale Movement Direction Vector Additional Speed Value(On ground) 0.12 0 3
CanopyTiltDegree Tilting angle(Tilt towards the upper part is true) 10.0 0 30
CanopyWidth Width of the long part 7.0 0 50
ColCenterRadius Collision radius 2.0 0 10
ColDiffusionRadius Collision radius 1.0 0 10
ContactJumpPanelAddSpeed Additional Speed 0.0 0 40
ContactJumpPanelAddSpeedOneBoundRate Rate of additional speed after every jump 1.0 0 1
ContactJumpPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelMaxNum Maximum Jump Times 2 0 10
CoopCanopyDamage 直にあたった時のダメージ 300 0 3000
CoopCanopyFrame 存続フレーム 300 10 3600
CoopCanopyHP 体力 3000 1 5000
CoopDamageCenterMax ダメージ最大量 350 0 2000
CoopDamageCenterMin ダメージ最小量 250 0 2000
CoopDamageDiffusionMax ダメージ最大量 150 0 2000
CoopDamageDiffusionMin ダメージ最小量 100 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.05 0 1
CoopInkConsumeUmbrella インク消費量 0.35 0 1
CreateSplashLength Splash movement distance 30.0 0.1 160.0
CreateSplashNum しぶき発生数 6 0 16
DamageCenterMax [#]ダメージ最大量 350 0 2000
DamageCenterMin [#]ダメージ最小量 250 0 2000
DamageDiffusionMax [#]ダメージ最大量 150 0 2000
DamageDiffusionMin [#]ダメージ最小量 100 0 2000
DamageEffectiveDiffusionNum [#]ダメージ最大弾数 3 1 12
DamageReduceEndFrame Frame after shooting with minimum damage amount 24 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
Diffusion0HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 6.5 0.0f 45.0f
Diffusion0HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 1.2 0.0f 20.0f
Diffusion0Num 拡散弾個数 8 0 12
Diffusion0VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 4.5 0.0f 45.0f
Diffusion0VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 1.0 0.0f 20.0f
Diffusion1HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 10.0 0.0f 45.0f
Diffusion1HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 4.0 0.0f 20.0f
Diffusion1Num 拡散弾個数 0 0 12
Diffusion1VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 10.0 0.0f 45.0f
Diffusion1VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 4.0 0.0f 20.0f
DiffusionInitVelRandom 拡散弾初速差ランダム 0.0 0 20
DrawCenterRadius 描画サイズ 2.0 0 50
DrawDiffusionRadius 描画サイズ 1.0 0 50
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 26.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.05 0 1
InkConsumeUmbrella [#]インク消費量 0.35 0 1
InkRecoverStop Ink recovery restart frame 60 0 240
InkRecoverStopCanopy インク回復再開フレーム(傘射出) 120 0 240
InkRecoverStopCharge インク回復再開フレーム(チャージ) 20 0 240
JumpGndCharge チャージ中ジャンプ値 0.7 0 1
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.65 0 4
MoveSpeedCharge チャージ中の移動速度 0.4 0 4
PaintFarCenterDistance 遠方塗り距離 200.0 0 1000
PaintFarCenterRadius 遠方塗り半径 20.0 0 36
PaintFarDiffusionDistance 遠方塗り距離 200.0 0 1000
PaintFarDiffusionRadius 遠方塗り半径 16.0 0 36
PaintNearCenterDistance 手前塗り距離 20.0 0 1000
PaintNearCenterRadius 手前塗り半径 20.0 0 36
PaintNearDiffusionDistance 手前塗り距離 20.0 0 1000
PaintNearDiffusionRadius 手前塗り半径 16.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PostNoShotReqFrm 攻撃後:ショット予約禁止F 16 0 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 0 1 90
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintLength 塗り縦長さ 24.0 0 30
SplashPaintWidthFullActive 全弾生存しているときの塗り幅 13.0 0 30
SplashPaintWidthOneActive 一つだけ弾が生存しているときの塗り幅 5.0 0 30
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 16.925 0 50

Splat Brella Splat Brella


Name Description Value Min Max
CanopyAirResist Air Resistance(On the ground) 0.05 0 1
CanopyAirResistAir Air Resistance(Mid-air) 0.01 0 1
CanopyAttackedDamageRate Rate of Damage received after firing 0.5 0 4
CanopyBaseAirSpeedXZ Basic Movement XZ Speed(Mid-air) 1.32 0 30
CanopyBaseSpeed Basic Movement Speed(On the ground) 1.32 0 30
CanopyBaseSpeedComeOverRate Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) 0.92 0 1
CanopyChargeFrame Charge frames required to open the umbrella 12 0 300
CanopyColRadius Hit Colision Radius 5.0 0.1f 10
CanopyCureHPPerFrame Damage restoration per frame when closing 25 0 300
CanopyCureWaitFrame Frame with recovery on close 0 0 300
CanopyDamage Damage when value is hit 300 0 3000
CanopyDegree Angle from the side part 10.0 0 20
CanopyDestroyWaitFrame Destroy Standby Frame 15 0 120
CanopyDirXZ_DiffDeg_H :H 30.0 0 360
CanopyDirXZ_DiffDeg_L XZAngle:L 1.0 0 360
CanopyDirXZ_OpenBias Opening Bias 0.925 0 1
CanopyDirXZ_RotDegBias XZAngle Speed Bias 0.5 0 1
CanopyDirXZ_RotDeg_H :H 2.0 0 360
CanopyDirXZ_RotDeg_L XZAngle Speed:L 1.0 0 360
CanopyFrame Frames of persistence 300 10 3600
CanopyGravity Gravity 0.03 0 1
CanopyHP [#]Health Points 5000 1 5000
CanopyHeight Height of long part and diameter of side part 25.0 0 50
CanopyHitOtherCanopyDamage When the strength is too weak, apply this damage to the other umbrella 5000 0 30000
CanopyHitOtherCanopyVolume Umbrella strength(If the weak one is the same, it is destroyed) 8 0 20
CanopyHitShieldAttackDamage Damage taken by the shield 1500 0 30000
CanopyHitShieldReceiveDamage Damage taken by the umbrella 10000 0 30000
CanopyHoldKnockBackCoreImpact Strength(Before moving) 2.4 0 20
CanopyInitSpeed Initial Speed 1.32 0 30
CanopyKeepSpeedFrame Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) 0 0 180
CanopyModelInvisible Hide Model False False True
CanopyMoveKnockBackCoreImpact Strength(While moving) 2.4 0 20
CanopyMoveKnockBackDegree Angle with a straight line(While moving) 60.0 0 90
CanopyNaked Always naked False False True
CanopyNakedFrame Frames required to open umbrella again 390 1 1800
CanopyOpenEndBias Defensive wall generation offset bias 0.7 0 1
CanopyOpenEndOffset Defensive wall generation End offset 15.0 -30 30
CanopyOpenFrame Frames between staring to open the umbrella and finish opening it 20 0 300
CanopyOpenStartOffset Defensive Wall Generation Start Offset 9.0 -30 30
CanopyPaintRadius Paint radius 10.0 0 50
CanopyReboundBoundAddVel Added acceleration towards the direction of where a wall leads after hitting it 0.3 0 10
CanopyReboundBoundRate Rebound Rate on the direction a wall leads do when hitting it 0.9 0 1
CanopyReboundMinSpeed Minimal Speed in the direction a wall leads when hitting it 0.5 0 10
CanopyShotFrame Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) 90 0 600
CanopyShotOn Shooting on True False True
CanopySpeedAirAddScaleXZ Movement Direction Vector XZ additional speed value(Mid-air) 0.12 0 3
CanopySpeedGroundAddScale Movement Direction Vector Additional Speed Value(On ground) 0.08 0 3
CanopyTiltDegree Tilting angle(Tilt towards the upper part is true) 10.0 0 30
CanopyWidth Width of the long part 7.0 0 50
ColCenterRadius Collision radius 2.0 0 10
ColDiffusionRadius Collision radius 1.0 0 10
ContactDashPanelAddSpeed Additional Speed 0.0 0 40
ContactDashPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelAddSpeed Additional Speed 0.0 0 40
ContactJumpPanelAddSpeedOneBoundRate Rate of additional speed after every jump 1.0 0 1
ContactJumpPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelMaxNum Maximum Jump Times 2 0 10
CoopCanopyDamage 直にあたった時のダメージ 1000 0 3000
CoopCanopyFrame 存続フレーム 300 10 3600
CoopCanopyHP 体力 5000 1 5000
CoopDamageCenterMax ダメージ最大量 360 0 2000
CoopDamageCenterMin ダメージ最小量 300 0 2000
CoopDamageDiffusionMax ダメージ最大量 360 0 2000
CoopDamageDiffusionMin ダメージ最小量 300 0 2000
CoopDamageEffectiveDiffusionNum ダメージ最大弾数 5 1 12
CoopInkConsume Ink consumption (Salmon Run) 0.025 0 1
CoopInkConsumeUmbrella インク消費量 0.2 0 1
CreateSplashLength Splash movement distance 30.0 0.1 160.0
CreateSplashLengthFirstRandom 最初の飛沫発生移動ランダム最大距離 0.0 0 160
CreateSplashNum しぶき発生数 6 0 16
DamageCenterMax [#]ダメージ最大量 180 0 2000
DamageCenterMin [#]ダメージ最小量 120 0 2000
DamageDiffusionMax [#]ダメージ最大量 180 0 2000
DamageDiffusionMin [#]ダメージ最小量 120 0 2000
DamageEffectiveDiffusionNum [#]ダメージ最大弾数 5 1 12
DamageReduceEndFrame Frame after shooting with minimum damage amount 24 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
Diffusion0HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 6.0 0.0f 45.0f
Diffusion0HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 1.2 0.0f 20.0f
Diffusion0Num 拡散弾個数 6 0 12
Diffusion0VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 4.0 0.0f 45.0f
Diffusion0VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 1.0 0.0f 20.0f
Diffusion1AddDegree 発射追加角度(時計回りが正) 0.0 -180.0f 180.0f
Diffusion1HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 2.0 0.0f 45.0f
Diffusion1HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 0.5 0.0f 20.0f
Diffusion1Num 拡散弾個数 4 0 12
Diffusion1VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 3.0 0.0f 45.0f
Diffusion1VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 0.5 0.0f 20.0f
DiffusionInitVelRandom 拡散弾初速差ランダム 4.0 0 20
DrawCenterRadius 描画サイズ 13.25 0 50
DrawDiffusionRadius 描画サイズ 13.25 0 50
FootSplashOffset 発生位置 軸方向オフセット 12.0 0 30
FootSplashPaintRadius 塗り半径 13.0 0 30
FootSplashSpanFrame 発生スパン(0ならOFF) 4 0 120
FootSplashWaitFrame 最初の発生フレーム 20 0 120
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 26.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.055 0 1
InkConsumeUmbrella [#]インク消費量 0.3 0 1
InkRecoverStop Ink recovery restart frame 60 0 240
InkRecoverStopCanopy インク回復再開フレーム(傘射出) 120 0 240
InkRecoverStopCharge インク回復再開フレーム(チャージ) 20 0 240
JumpGndCharge チャージ中ジャンプ値 0.7 0 1
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.65 0 4
MoveSpeedCharge チャージ中の移動速度 0.55 0 4
PaintFarCenterDistance 遠方塗り距離 200.0 0 1000
PaintFarCenterRadius 遠方塗り半径 18.0 0 36
PaintFarDiffusionDistance 遠方塗り距離 200.0 0 1000
PaintFarDiffusionRadius 遠方塗り半径 14.0 0 36
PaintNearCenterDistance 手前塗り距離 20.0 0 1000
PaintNearCenterRadius 手前塗り半径 18.0 0 36
PaintNearDiffusionDistance 手前塗り距離 20.0 0 1000
PaintNearDiffusionRadius 手前塗り半径 14.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PostDelayFrm_MoveLmt 攻撃後:移動制限F 20 6 120
PostNoShotReqFrm 攻撃後:ショット予約禁止F 16 0 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 0 1 90
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintLength 塗り縦長さ 23.5 0 30
SplashPaintWidthFullActive 全弾生存しているときの塗り幅 12.3 0 30
SplashPaintWidthOneActive 一つだけ弾が生存しているときの塗り幅 5.0 0 30
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 16.52 0 50

Tenta Brella Tenta Brella


Name Description Value Min Max
CanopyAirResist Air Resistance(On the ground) 0.05 0 1
CanopyAirResistAir Air Resistance(Mid-air) 0.01 0 1
CanopyAttackedDamageRate Rate of Damage received after firing 0.5 0 4
CanopyBaseAirSpeedXZ Basic Movement XZ Speed(Mid-air) 0.8 0 30
CanopyBaseSpeed Basic Movement Speed(On the ground) 0.8 0 30
CanopyBaseSpeedComeOverRate Rate of speed limitation once basic movement speed is surpassed (Add this value to the difference) 0.92 0 1
CanopyChargeFrame Charge frames required to open the umbrella 45 0 300
CanopyColRadius Hit Colision Radius 10.0 0.1f 10
CanopyCureHPPerFrame Damage restoration per frame when closing 5 0 300
CanopyCureWaitFrame Frame with recovery on close 0 0 300
CanopyDamage Damage when value is hit 300 0 3000
CanopyDegree Angle from the side part 40.0 0 20
CanopyDestroyWaitFrame Destroy Standby Frame 15 0 120
CanopyDirXZ_DiffDeg_H :H 30.0 0 360
CanopyDirXZ_DiffDeg_L XZAngle:L 1.0 0 360
CanopyDirXZ_OpenBias Opening Bias 0.925 0 1
CanopyDirXZ_RotDegBias XZAngle Speed Bias 0.5 0 1
CanopyDirXZ_RotDeg_H :H 1.6 0 360
CanopyDirXZ_RotDeg_L XZAngle Speed:L 0.8 0 360
CanopyFrame Frames of persistence 360 10 3600
CanopyGravity Gravity 0.03 0 1
CanopyHP [#]Health Points 8000 1 5000
CanopyHeight Height of long part and diameter of side part 28.0 0 50
CanopyHitOtherCanopyDamage When the strength is too weak, apply this damage to the other umbrella 8000 0 30000
CanopyHitOtherCanopyVolume Umbrella strength(If the weak one is the same, it is destroyed) 13 0 20
CanopyHitShieldAttackDamage Damage taken by the shield 4000 0 30000
CanopyHitShieldReceiveDamage Damage taken by the umbrella 5000 0 30000
CanopyHoldKnockBackCoreImpact Strength(Before moving) 2.4 0 20
CanopyInitSpeed Initial Speed 0.8 0 30
CanopyKeepSpeedFrame Frame at which Initial Speed is Basic Movement Speed(On ground, Mid-air XZ) 0 0 180
CanopyModelInvisible Hide Model False False True
CanopyMoveKnockBackCoreImpact Strength(While moving) 2.4 0 20
CanopyMoveKnockBackDegree Angle with a straight line(While moving) 60.0 0 90
CanopyNaked Always naked False False True
CanopyNakedFrame Frames required to open umbrella again 360 1 1800
CanopyOpenEndBias Defensive wall generation offset bias 0.7 0 1
CanopyOpenEndOffset Defensive wall generation End offset 15.0 -30 30
CanopyOpenFrame Frames between staring to open the umbrella and finish opening it 30 0 300
CanopyOpenStartOffset Defensive Wall Generation Start Offset 9.0 -30 30
CanopyPaintRadius Paint radius 16.0 0 50
CanopyReboundBoundAddVel Added acceleration towards the direction of where a wall leads after hitting it 0.3 0 10
CanopyReboundBoundRate Rebound Rate on the direction a wall leads do when hitting it 0.9 0 1
CanopyReboundMinSpeed Minimal Speed in the direction a wall leads when hitting it 0.5 0 10
CanopyShotFrame Frames required to shoot(Even when not shooting, use this to calculate ink usage while the umbrella remains open) 30 0 600
CanopyShotOn Shooting on True False True
CanopySpeedAirAddScaleXZ Movement Direction Vector XZ additional speed value(Mid-air) 0.12 0 3
CanopySpeedGroundAddScale Movement Direction Vector Additional Speed Value(On ground) 0.08 0 3
CanopyTiltDegree Tilting angle(Tilt towards the upper part is true) 10.0 0 30
CanopyWidth Width of the long part 30.0 0 50
ColCenterRadius Collision radius 2.0 0 10
ColDiffusionRadius Collision radius 1.0 0 10
ContactDashPanelAddSpeed Additional Speed 0.0 0 40
ContactDashPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelAddSpeed Additional Speed 0.0 0 40
ContactJumpPanelAddSpeedOneBoundRate Rate of additional speed after every jump 1.0 0 1
ContactJumpPanelCrossSaveSpeedRate Rate of speed control on a straight direction 1.0 0 1
ContactJumpPanelMaxNum Maximum Jump Times 2 0 10
CoopCanopyDamage 直にあたった時のダメージ 1000 0 3000
CoopCanopyFrame 存続フレーム 360 10 3600
CoopCanopyHP 体力 8000 1 5000
CoopDamageCenterMax ダメージ最大量 350 0 2000
CoopDamageCenterMin ダメージ最小量 300 0 2000
CoopDamageDiffusionMax ダメージ最大量 350 0 2000
CoopDamageDiffusionMin ダメージ最小量 300 0 2000
CoopDamageEffectiveDiffusionNum ダメージ最大弾数 7 1 12
CoopInkConsume Ink consumption (Salmon Run) 0.05 0 1
CoopInkConsumeUmbrella インク消費量 0.3 0 1
CreateSplashLength Splash movement distance 30.0 0.1 160.0
CreateSplashLengthFirstRandom 最初の飛沫発生移動ランダム最大距離 0.0 0 160
CreateSplashNum しぶき発生数 7 0 16
DamageCenterMax [#]ダメージ最大量 175 0 2000
DamageCenterMin [#]ダメージ最小量 175 0 2000
DamageDiffusionMax [#]ダメージ最大量 175 0 2000
DamageDiffusionMin [#]ダメージ最小量 175 0 2000
DamageEffectiveDiffusionNum [#]ダメージ最大弾数 7 1 12
DamageReduceEndFrame Frame after shooting with minimum damage amount 25 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 9 -1 60
Diffusion0HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 7.0 0.0f 45.0f
Diffusion0HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 1.2 0.0f 20.0f
Diffusion0Num 拡散弾個数 6 0 12
Diffusion0VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 4.5 0.0f 45.0f
Diffusion0VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 1.0 0.0f 20.0f
Diffusion1AddDegree 発射追加角度(時計回りが正) 0.0 -180.0f 180.0f
Diffusion1HorizontalDegree 拡散弾初速角度横(0禁止 ただし縦も0なら可) 2.5 0.0f 45.0f
Diffusion1HorizontalOffset 拡散弾発生位置オフセット横(0禁止 ただし縦も0なら可) 0.5 0.0f 20.0f
Diffusion1Num 拡散弾個数 6 0 12
Diffusion1VerticalDegree 拡散弾初速角度縦(0禁止 ただし横も0なら可) 3.0 0.0f 45.0f
Diffusion1VerticalOffset 拡散弾発生位置オフセット縦(0禁止 ただし横も0なら可) 0.5 0.0f 20.0f
DiffusionInitVelRandom 拡散弾初速差ランダム 3.5 0 20
DrawCenterRadius 描画サイズ 13.25 0 50
DrawDiffusionRadius 描画サイズ 13.25 0 50
FootSplashOffset 発生位置 軸方向オフセット 12.0 0 30
FootSplashPaintRadius 塗り半径 13.0 0 30
FootSplashSpanFrame 発生スパン(0ならOFF) 4 0 120
FootSplashWaitFrame 最初の発生フレーム 20 0 120
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 9 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 24.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.1 0 1
InkConsumeUmbrella [#]インク消費量 0.3 0 1
InkRecoverStop Ink recovery restart frame 70 0 240
InkRecoverStopCanopy インク回復再開フレーム(傘射出) 120 0 240
InkRecoverStopCharge インク回復再開フレーム(チャージ) 30 0 240
JumpGndCharge チャージ中ジャンプ値 0.6 0 1
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.5 0 4
MoveSpeedCharge チャージ中の移動速度 0.4 0 4
PaintFarCenterDistance 遠方塗り距離 200.0 0 1000
PaintFarCenterRadius 遠方塗り半径 22.0 0 36
PaintFarDiffusionDistance 遠方塗り距離 200.0 0 1000
PaintFarDiffusionRadius 遠方塗り半径 15.0 0 36
PaintNearCenterDistance 手前塗り距離 20.0 0 1000
PaintNearCenterRadius 手前塗り半径 22.0 0 36
PaintNearDiffusionDistance 手前塗り距離 20.0 0 1000
PaintNearDiffusionRadius 手前塗り半径 15.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 40 6 120
PostDelayFrm_MoveLmt 攻撃後:移動制限F 30 6 120
PostNoShotReqFrm 攻撃後:ショット予約禁止F 35 0 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 10 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 20 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 0 1 90
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintLength 塗り縦長さ 24.0 0 30
SplashPaintWidthFullActive 全弾生存しているときの塗り幅 16.0 0 30
SplashPaintWidthOneActive 一つだけ弾が生存しているときの塗り幅 7.0 0 30
StraightFrame Number of rectilinear frames of a bullet 4 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 23.135 0 50

1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0

Help provided by OatmealDome and WemI0 .