| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | False | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 600 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.35 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 235.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 400 | 0 | 2000 |
| DamageMaxMaxChargeRate_MWPUG_High | 1.2 | |||
| DamageMaxMaxChargeRate_MWPUG_Mid | 1.1 | |||
| DamageMaxMaxCharge_MWPUG_Max | 499 | |||
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageRate_MWPUG_High | 1.2 | |||
| DamageRate_MWPUG_Mid | 1.1 | |||
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 19 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 11 | -1 | 60 |
| Damage_MWPUG_Max | 333 | |||
| DegBias | Maximum bias | 0.3 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegBias_MWPUG_High | -0.1 | |||
| DegBias_MWPUG_Mid | -0.1 | |||
| DegJumpBias | Maximum Bias (Jumping) | 0.3 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpBias_MWPUG_High | -0.1 | |||
| DegJumpBias_MWPUG_Mid | -0.1 | |||
| DegJumpRandom | Degree of randomness for jumping | 6.0 | 0 | 89 |
| DegJumpRandom_MWPUG_High | -1.0 | |||
| DegJumpRandom_MWPUG_Mid | -1.0 | |||
| DegRandom | Default degree of randomness | 3.0 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 3 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 120 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 120 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.0 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.0 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 0 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 24.0 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.3 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 2.0 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.0 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 24.0 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 10.5 | 0 | 100 |
| InitVelRate_MWPUG_High | 1.0 | |||
| InitVelRate_MWPUG_Mid | 1.0 | |||
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 24.0 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 24.0 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.3 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.14 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.0 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.35 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 0.6 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 0 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.6 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.4 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.5 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.2 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 250.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 16.0 | 0 | 36 |
| PaintMaxScaleClampA | 2.4 | |||
| PaintMaxScaleClampB | 2.4 | |||
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintMinScaleClampA | 1.4 | |||
| PaintMinScaleClampB | 1.2 | |||
| PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 17.5 | 0 | 36 |
| PaintScaleOriginal | False | |||
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 19 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 14 | 0 | 120 |
| Rechargable | False | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 4 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 150 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 240 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.5 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.5 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 11.2 | 0 | 30 |
| SplashPaintRadius_MWPUG_High | -1.0 | |||
| SplashPaintRadius_MWPUG_Mid | -1.0 | |||
| SplashSplitNum | Number of droplet splits (Z) | 8 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 0 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 19.4 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 0 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | False | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 350 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.15 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 100.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.6 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 320 | 0 | 2000 |
| DamageMaxMaxChargeRate_MWPUG_High | 1.0 | |||
| DamageMaxMaxChargeRate_MWPUG_Mid | 1.0 | |||
| DamageMaxMaxCharge_MWPUG_Max | 2000 | |||
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 19 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 11 | -1 | 60 |
| DegBias | Maximum bias | 0.3 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegJumpBias | Maximum Bias (Jumping) | 0.3 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
| DegRandom | Default degree of randomness | 4.0 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 6 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 20 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 36 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.3 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.2 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 0 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 15.0 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.3 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 1.2 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.0 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 15.0 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 10.5 | 0 | 100 |
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 15.0 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 15.0 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.3 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.1 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.0 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.15 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 30 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 0.9 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 0 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.8 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.7 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.4 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.2 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 18.0 | 0 | 36 |
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintNearDistance | Front paint distance | 10.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 19.0 | 0 | 36 |
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 19 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 14 | 0 | 120 |
| Rechargable | False | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 4 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 30 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 72 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.4 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.4 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 12.6 | 0 | 30 |
| SplashSplitNum | Number of droplet splits (Z) | 5 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 0 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 11.05 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 0 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | False | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 350 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.225 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 200.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 320 | 0 | 2000 |
| DamageMaxMaxChargeRate_MWPUG_High | 1.0 | |||
| DamageMaxMaxChargeRate_MWPUG_Mid | 1.0 | |||
| DamageMaxMaxCharge_MWPUG_Max | 2000 | |||
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageRate_MWPUG_High | 1.0 | |||
| DamageRate_MWPUG_Mid | 1.0 | |||
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 19 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 11 | -1 | 60 |
| Damage_MWPUG_Max | 2000 | |||
| DegBias | Maximum bias | 0.3 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegBias_MWPUG_High | -0.1 | |||
| DegBias_MWPUG_Mid | -0.1 | |||
| DegJumpBias | Maximum Bias (Jumping) | 0.3 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpBias_MWPUG_High | -0.1 | |||
| DegJumpBias_MWPUG_Mid | -0.1 | |||
| DegJumpRandom | Degree of randomness for jumping | 7.0 | 0 | 89 |
| DegJumpRandom_MWPUG_High | -1.0 | |||
| DegJumpRandom_MWPUG_Mid | -1.0 | |||
| DegRandom | Default degree of randomness | 3.5 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 4 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 50 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 72 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.24 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.12 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 0 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 21.0 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.3 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 1.6 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.0 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 21.0 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 10.5 | 0 | 100 |
| InitVelRate_MWPUG_High | 1.0 | |||
| InitVelRate_MWPUG_Mid | 1.0 | |||
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 21.0 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 21.0 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.3 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.12 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.0 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.225 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 0.8 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 0 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.66 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.6 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.6 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.2 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 17.0 | 0 | 36 |
| PaintMaxScaleClampA | 2.4 | |||
| PaintMaxScaleClampB | 2.4 | |||
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintMinScaleClampA | 1.4 | |||
| PaintMinScaleClampB | 1.2 | |||
| PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 18.0 | 0 | 36 |
| PaintScaleOriginal | False | |||
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 19 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 14 | 0 | 120 |
| Rechargable | False | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 4 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 75 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 144 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.6 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.6 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 12.6 | 0 | 30 |
| SplashPaintRadius_MWPUG_High | -1.0 | |||
| SplashPaintRadius_MWPUG_Mid | -1.0 | |||
| SplashSplitNum | Number of droplet splits (Z) | 8 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 0 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 15.105 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 0 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | True | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 350 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.14 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 120.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.5 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 320 | 0 | 2000 |
| DamageMaxMaxChargeRate_MWPUG_High | 1.0 | |||
| DamageMaxMaxChargeRate_MWPUG_Mid | 1.0 | |||
| DamageMaxMaxCharge_MWPUG_Max | 2000 | |||
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 15 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 7 | -1 | 60 |
| DegBias | Maximum bias | 0.3 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegJumpBias | Maximum Bias (Jumping) | 0.3 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpRandom | Degree of randomness for jumping | 3.6 | 0 | 89 |
| DegRandom | Default degree of randomness | 3.6 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 5 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 38 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 52 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.3 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.2 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 0 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 4 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 7 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 44.333 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.3 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 1.3 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.0 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 44.333 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 44.333 | 0 | 100 |
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 44.333 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 44.333 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.3 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.11 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.0 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.15 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 0.8 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 0 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.7 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.4 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.3 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.45 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 14.0 | 0 | 36 |
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 16.5 | 0 | 36 |
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 10 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 5 | 0 | 120 |
| Rechargable | True | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 4 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 76 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 104 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.4 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.3 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 12.6 | 0 | 30 |
| SplashSplitNum | Number of droplet splits (Z) | 8 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 200 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 18.215 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 0 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | False | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 350 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.225 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 110.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 0 | 0 | 2000 |
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageRate_MWPUG_High | 1.2 | |||
| DamageRate_MWPUG_Mid | 1.1 | |||
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 19 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 11 | -1 | 60 |
| Damage_MWPUG_Max | 333 | |||
| DegBias | Maximum bias | 0.4 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegBias_MWPUG_High | -0.1 | |||
| DegBias_MWPUG_Mid | -0.1 | |||
| DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpBias_MWPUG_High | -0.1 | |||
| DegJumpBias_MWPUG_Mid | -0.1 | |||
| DegJumpRandom | Degree of randomness for jumping | 12.0 | 0 | 89 |
| DegJumpRandom_MWPUG_High | -1.0 | |||
| DegJumpRandom_MWPUG_Mid | -1.0 | |||
| DegRandom | Default degree of randomness | 6.0 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 6 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 1 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 1 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.0 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.0 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 10 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 11.0 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.2 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 2.5 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.5 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 1.0 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 1.0 | 0 | 100 |
| InitVelRate_MWPUG_High | 1.0 | |||
| InitVelRate_MWPUG_Mid | 1.0 | |||
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 1.0 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 1.0 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.2 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.12 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.03 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.25 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 1.0 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 2 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.96 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.96 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.6 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.2 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 18.0 | 0 | 36 |
| PaintMaxScaleClampA | 2.4 | |||
| PaintMaxScaleClampB | 2.4 | |||
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintMinScaleClampA | 1.4 | |||
| PaintMinScaleClampB | 1.2 | |||
| PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 19.0 | 0 | 36 |
| PaintScaleOriginal | False | |||
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 25 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 20 | 0 | 120 |
| Rechargable | True | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 3 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 100 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 200 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.6 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.6 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 12.8 | 0 | 30 |
| SplashPaintRadius_MWPUG_High | -1.0 | |||
| SplashPaintRadius_MWPUG_Mid | -1.0 | |||
| SplashSplitNum | Number of droplet splits (Z) | 6 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 0 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 10.27 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 10 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
| Name | Description | Value | Min | Max |
|---|---|---|---|---|
| AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
| BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
| ChargeKeepAnytime | Allow partial charge hold | False | False | True |
| ColRadius | Field collision radius | 2.0 | 0 | 10 |
| CoopDamageMax | Maximum damage (Salmon Run) | 350 | 0 | 2000 |
| CoopDamageMaxMaxCharge | Maximum damage full charge (salmon run) | 350 | 0 | 2000 |
| CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
| CoopInkConsume | Ink consumption (Salmon Run) | 0.225 | 0 | 1 |
| CreateSplashLength | Splash movement distance | 240.0 | 0.1 | 160.0 |
| CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
| DamageMax | Maximum damage | 320 | 0 | 2000 |
| DamageMaxMaxCharge | Maximum amount of damage (after full charge) | 0 | 0 | 2000 |
| DamageMin | Minimum damage | 160 | 0 | 2000 |
| DamageRate_MWPUG_High | 1.2 | |||
| DamageRate_MWPUG_Mid | 1.1 | |||
| DamageReduceEndFrame | Frame after shooting with minimum damage amount | 19 | 1 | 600 |
| DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 11 | -1 | 60 |
| Damage_MWPUG_Max | 333 | |||
| DegBias | Maximum bias | 0.4 | 0 | 1 |
| DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
| DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
| DegBiasMin | Minimum bias (not used for Splatlings) | 0.1 | 0 | 1 |
| DegBias_MWPUG_High | -0.1 | |||
| DegBias_MWPUG_Mid | -0.1 | |||
| DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
| DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
| DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
| DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
| DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
| DegJumpBias_MWPUG_High | -0.1 | |||
| DegJumpBias_MWPUG_Mid | -0.1 | |||
| DegJumpRandom | Degree of randomness for jumping | 2.0 | 0 | 89 |
| DegJumpRandom_MWPUG_High | -1.0 | |||
| DegJumpRandom_MWPUG_Mid | -1.0 | |||
| DegRandom | Default degree of randomness | 1.0 | 0 | 89 |
| DrawRadius | Drawing size | 1.5 | 0 | 10 |
| EmptyChargeTimes | Charge rate multiplier when out of ink (Y) | 6 | 1 | 10 |
| FirstPeriodMaxChargeFrame | First charge end frame | 1 | 1 | 600 |
| FirstPeriodMaxChargeShootingFrame | Shoot duration in frames after charging first charge | 1 | 1 | 300 |
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High | 1.0 | |||
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid | 1.0 | |||
| FirstShootingTermBulletNum | Number of bullets in first charge | 10 | 0 | 120 |
| ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
| GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
| InitVel | Initial Velocity Z (Unused for Splatlings) | 23.2 | 0 | 50 |
| InitVelDegBias | Initial velocity direction bias | 0.4 | 0 | 1 |
| InitVelDegBias_Repeat | 0.2 | |||
| InitVelDegRandom | Maximum direction blur (in degree) | 2.5 | 0 | 20 |
| InitVelDegRandom_Repeat | 0.5 | |||
| InitVelFirstPeriodMaxCharge | Initial velocity at end of first charge | 1.0 | 0 | 50 |
| InitVelMinCharge | Minimum shoot velocity | 1.0 | 0 | 100 |
| InitVelRate_MWPUG_High | 1.0 | |||
| InitVelRate_MWPUG_Mid | 1.0 | |||
| InitVelSecondPeriodMaxCharge | Initial velocity at end of second charge | 1.0 | 0 | 50 |
| InitVelSecondPeriodMinCharge | Initial velocity at end of first change and start of second charge | 1.0 | 0 | 50 |
| InitVelSpeedBias | Velocity breaking bias | 0.2 | 0 | 1 |
| InitVelSpeedBias_Repeat | 0.2 | |||
| InitVelSpeedRateRandom | Maximum velocity blur rate | 0.12 | 0 | 1 |
| InitVelSpeedRateRandom_Repeat | 0.03 | |||
| InkConsume | Ink consumption (maximum charge for splatlings) | 0.25 | 0 | 1 |
| InkMagazineRatio | 1.0 | |||
| InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
| JumpGnd_Charge | Jump value when full charged | 1.0 | 0 | 1 |
| JumpGnd_Shooting | Jump value during charge (same as normal if negative) | -0.1 | -0.1 | 1 |
| KnockBack | Knockback | 0.0 | 0 | 10 |
| MaxShotFollowDecreaseTimes | 2 | |||
| MinChargeFrame | Minimum charge frame | 8 | 0 | 255 |
| MoveSpeed | Movement speed while charging | 0.5 | 0 | 4 |
| MoveSpeed_Charge | Move speed while charge | 0.96 | 0 | 4 |
| NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
| NearestSplashMaxScaleClamp | Closest splash occurance | 1.4 | 1 | 3 |
| NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.2 | 1 | 3 |
| PaintFarDistance | Distance painted distance | 250.0 | 0 | 1000 |
| PaintFarRadius | Distance painted radius | 15.0 | 0 | 36 |
| PaintMaxScaleClampA | 2.4 | |||
| PaintMaxScaleClampB | 2.4 | |||
| PaintMiddleDistance | 0.0 | |||
| PaintMiddleRadius | 0.0 | |||
| PaintMinScaleClampA | 1.4 | |||
| PaintMinScaleClampB | 1.2 | |||
| PaintNearDistance | Front paint distance | 10.0 | 0 | 1000 |
| PaintNearRadius | Previous filling radius | 17.0 | 0 | 36 |
| PaintScaleOriginal | False | |||
| PlayerColRadius | Player collision radius (same as field collision radius when negative) | -1.0 | -1 | 10 |
| PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
| PreDelayFrm_KeepCharge | Charge keep: Delay frames before attack | 25 | 0 | 120 |
| PreDelayFrm_KeepChargePre | Charge keep: Frames until laser appears | 20 | 0 | 120 |
| Rechargable | True | |||
| RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 5 | 1 | 90 |
| SecondPeriodMaxChargeFrame | Second charge end frame | 100 | 1 | 600 |
| SecondPeriodMaxChargeShootingFrame | Shoot duration in frames after charging second charge | 200 | 1 | 300 |
| SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
| SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
| SplashMaxScaleClamp | Other Splashes | 1.4 | 1 | 3 |
| SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
| SplashMinScaleClamp | Minimum Stretch Scale | 1.4 | 1 | 3 |
| SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
| SplashPaintRadius | Splash filling radius | 11.0 | 0 | 30 |
| SplashPaintRadius_MWPUG_High | -1.0 | |||
| SplashPaintRadius_MWPUG_Mid | -1.0 | |||
| SplashSplitNum | Number of droplet splits (Z) | 6 | 1 | 4 |
| SquidChangeReduceWaitFullFrame | Full charge: Waiting frames until charge amount reduction | 0 | 0 | 300 |
| StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
| StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 22.963 | 0 | 50 |
| TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
| VariableInterpolatedFrame | 10 | |||
| VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
| VelGnd_Bias_Charge | Deceleration curve | 0.9 | 0 | 1 |
| VelGnd_DownRt_Charge | Deceleration delay | 0.05 | 0 | 1 |
| WaitShootingFrame | Frames until launch | 0 | 0 | 180 |
1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0
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