Splatoon 2 Parameter - Blaster v1.4.0

Grizzco Blaster Grizzco Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 11 0 120
ColRadius Field collision radius 1.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 10.0 0 120
CollisionRadiusNear 大ダメージ半径 8.0 0 120
CoopDamageFar 小ダメージ量 350 0 2000
CoopDamageMax Maximum damage (Salmon Run) 500 0 2000
CoopDamageMiddle 中ダメージ量 350 0 2000
CoopDamageMin Minimum damage (Salmon Run) 500 0 2000
CoopDamageNear 大ダメージ量 350 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.03 0 1
CreateSplashLength Splash movement distance 50.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.5 0 16
DamageFar [#]小ダメージ量 350 0 2000
DamageMax Maximum damage 500 0 2000
DamageMiddle [#]中ダメージ量 350 0 2000
DamageMin Minimum damage 500 0 2000
DamageNear [#]大ダメージ量 350 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 60 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 0 0 120
DegJumpRandom Degree of randomness for jumping 10.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 0.0 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 13 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 8.7 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.03 0 1
InkRecoverStop Ink recovery restart frame 5 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 35.0 0 200
MoveLength 飛行距離 22.0 0 100
MoveSpeed Movement speed while charging 0.8 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 0.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 18.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 19.2 0 36
PostDelayFrm_Main 攻撃後:硬直F 6 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 10 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 9 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 1.0 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 1.0 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 32.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 20.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき True False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 -90.0 -90 90
SphereSplashRoundAxisX2 角度2 0.0 -90 90
SphereSplashRoundAxisX3 角度3 0.0 -90 90
SphereSplashRoundAxisY1 角度1 45.0 0 180
SphereSplashRoundAxisY2 角度2 90.0 0 180
SphereSplashRoundAxisY3 角度3 135.0 0 180
SphereSplashRoundAxisY4 角度4 0.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 12.0 0 30
SplashSplitNum Number of droplet splits (Z) 2 1 4
StraightFrame Number of rectilinear frames of a bullet 7 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 8.484 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 22.0 0 50

Rapid Blaster Rapid Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 15 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 35.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 600 0 2000
CoopDamageMax Maximum damage (Salmon Run) 1400 0 2000
CoopDamageMiddle 中ダメージ量 600 0 2000
CoopDamageMin Minimum damage (Salmon Run) 1400 0 2000
CoopDamageNear 大ダメージ量 600 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.045 0 1
CreateSplashLength Splash movement distance 16.2 0.1 160.0
CreateSplashNum Number of splash occurrences 11.0 0 16
DamageFar [#]小ダメージ量 350 0 2000
DamageMax Maximum damage 850 0 2000
DamageMiddle [#]中ダメージ量 350 0 2000
DamageMin Minimum damage 850 0 2000
DamageNear [#]大ダメージ量 350 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 40 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 15 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 12.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.07 0 1
InkRecoverStop Ink recovery restart frame 50 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 35.0 0 200
MoveLength 飛行距離 20.0 0 100
MoveSpeed Movement speed while charging 0.55 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 9.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 12 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 35 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 28.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 18.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき False False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 45.0 -90 90
SphereSplashRoundAxisX2 角度2 -45.0 -90 90
SphereSplashRoundAxisX3 角度3 -90.0 -90 90
SphereSplashRoundAxisY1 角度1 30.0 0 180
SphereSplashRoundAxisY2 角度2 60.0 0 180
SphereSplashRoundAxisY3 角度3 90.0 0 180
SphereSplashRoundAxisY4 角度4 120.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 11.0 0 30
SplashSplitNum Number of droplet splits (Z) 1 1 4
StraightFrame Number of rectilinear frames of a bullet 11 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 11.3305 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 19.0 0 50

Rapid Blaster Pro Rapid Blaster Pro


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 15 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 35.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 600 0 2000
CoopDamageMax Maximum damage (Salmon Run) 1400 0 2000
CoopDamageMiddle 中ダメージ量 600 0 2000
CoopDamageMin Minimum damage (Salmon Run) 1400 0 2000
CoopDamageNear 大ダメージ量 600 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.065 0 1
CreateSplashLength Splash movement distance 16.2 0.1 160.0
CreateSplashNum Number of splash occurrences 12.0 0 16
DamageFar [#]小ダメージ量 350 0 2000
DamageMax Maximum damage 850 0 2000
DamageMiddle [#]中ダメージ量 350 0 2000
DamageMin Minimum damage 850 0 2000
DamageNear [#]大ダメージ量 350 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 40 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 15 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 14.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.08 0 1
InkRecoverStop Ink recovery restart frame 50 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 35.0 0 200
MoveLength 飛行距離 20.0 0 100
MoveSpeed Movement speed while charging 0.5 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 9.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 12 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 40 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 28.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 18.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき False False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 45.0 -90 90
SphereSplashRoundAxisX2 角度2 -45.0 -90 90
SphereSplashRoundAxisX3 角度3 -90.0 -90 90
SphereSplashRoundAxisY1 角度1 30.0 0 180
SphereSplashRoundAxisY2 角度2 60.0 0 180
SphereSplashRoundAxisY3 角度3 90.0 0 180
SphereSplashRoundAxisY4 角度4 120.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 11.0 0 30
SplashSplitNum Number of droplet splits (Z) 1 1 4
StraightFrame Number of rectilinear frames of a bullet 11 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 13.426 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 19.0 0 50

Clash Blaster Clash Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 12 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 40.0 0 120
CollisionRadiusMiddle 中ダメージ半径 40.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 500 0 2000
CoopDamageMax Maximum damage (Salmon Run) 850 0 2000
CoopDamageMiddle 中ダメージ量 500 0 2000
CoopDamageMin Minimum damage (Salmon Run) 850 0 2000
CoopDamageNear 大ダメージ量 500 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.032 0 1
CreateSplashLength Splash movement distance 24.0 0.1 160.0
CreateSplashNum Number of splash occurrences 4.0 0 16
DamageFar [#]小ダメージ量 300 0 2000
DamageMax Maximum damage 600 0 2000
DamageMiddle [#]中ダメージ量 300 0 2000
DamageMin Minimum damage 600 0 2000
DamageNear [#]大ダメージ量 300 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 40 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 12 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 9.35 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.04 0 1
InkRecoverStop Ink recovery restart frame 40 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 40.0 0 200
MoveLength 飛行距離 24.0 0 100
MoveSpeed Movement speed while charging 0.65 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 5.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 20 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 8 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 12 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 22 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 25.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 16.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき True False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 18.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 16.0 0 30
SphereSplashRoundAxisX1 角度1 -90.0 -90 90
SphereSplashRoundAxisX2 角度2 0.0 -90 90
SphereSplashRoundAxisX3 角度3 0.0 -90 90
SphereSplashRoundAxisY1 角度1 45.0 0 180
SphereSplashRoundAxisY2 角度2 90.0 0 180
SphereSplashRoundAxisY3 角度3 135.0 0 180
SphereSplashRoundAxisY4 角度4 0.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.4 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 10.7 0 30
SplashSplitNum Number of droplet splits (Z) 2 1 4
StraightFrame Number of rectilinear frames of a bullet 8 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 9.2715 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 18.0 0 50

Range Blaster Range Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 15 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 10.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 1000 0 2000
CoopDamageMax Maximum damage (Salmon Run) 2000 0 2000
CoopDamageMiddle 中ダメージ量 1400 0 2000
CoopDamageMin Minimum damage (Salmon Run) 2000 0 2000
CoopDamageNear 大ダメージ量 1400 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.06 0 1
CreateSplashLength Splash movement distance 19.0 0.1 160.0
CreateSplashNum Number of splash occurrences 9.0 0 16
DamageFar [#]小ダメージ量 500 0 2000
DamageMax Maximum damage 1250 0 2000
DamageMiddle [#]中ダメージ量 700 0 2000
DamageMin Minimum damage 1250 0 2000
DamageNear [#]大ダメージ量 700 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 15 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 10.8 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.11 0 1
InkRecoverStop Ink recovery restart frame 70 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 35.0 0 200
MoveLength 飛行距離 22.0 0 100
MoveSpeed Movement speed while charging 0.4 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 30 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 10 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 60 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 30.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 18.5 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき False False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 45.0 -90 90
SphereSplashRoundAxisX2 角度2 -45.0 -90 90
SphereSplashRoundAxisX3 角度3 -90.0 -90 90
SphereSplashRoundAxisY1 角度1 30.0 0 180
SphereSplashRoundAxisY2 角度2 60.0 0 180
SphereSplashRoundAxisY3 角度3 90.0 0 180
SphereSplashRoundAxisY4 角度4 120.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.0 0 30
SplashSplitNum Number of droplet splits (Z) 1 1 4
StraightFrame Number of rectilinear frames of a bullet 11 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 10.073 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 22.0 0 50

Blaster Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 13 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 10.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 1000 0 2000
CoopDamageMax Maximum damage (Salmon Run) 2000 0 2000
CoopDamageMiddle 中ダメージ量 1400 0 2000
CoopDamageMin Minimum damage (Salmon Run) 2000 0 2000
CoopDamageNear 大ダメージ量 1400 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.048 0 1
CreateSplashLength Splash movement distance 15.0 0.1 160.0
CreateSplashNum Number of splash occurrences 7.0 0 16
DamageFar [#]小ダメージ量 500 0 2000
DamageMax Maximum damage 1250 0 2000
DamageMiddle [#]中ダメージ量 700 0 2000
DamageMin Minimum damage 1250 0 2000
DamageNear [#]大ダメージ量 700 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 10.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 13 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 9.45 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.1 0 1
InkRecoverStop Ink recovery restart frame 60 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 35.0 0 200
MoveLength 飛行距離 22.0 0 100
MoveSpeed Movement speed while charging 0.45 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 30 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 10 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 50 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 32.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 20.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき False False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 45.0 -90 90
SphereSplashRoundAxisX2 角度2 -45.0 -90 90
SphereSplashRoundAxisX3 角度3 -90.0 -90 90
SphereSplashRoundAxisY1 角度1 30.0 0 180
SphereSplashRoundAxisY2 角度2 60.0 0 180
SphereSplashRoundAxisY3 角度3 90.0 0 180
SphereSplashRoundAxisY4 角度4 120.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.5 0 30
SplashSplitNum Number of droplet splits (Z) 1 1 4
StraightFrame Number of rectilinear frames of a bullet 9 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 9.131 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 22.0 0 50

Luna Blaster Luna Blaster


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
BurstFrame 爆発フレーム(0で強制オフ) 11 0 120
ColRadius Field collision radius 2.0 0 10
CollisionRadiusFar 小ダメージ半径 35.0 0 120
CollisionRadiusMiddle 中ダメージ半径 10.0 0 120
CollisionRadiusNear 大ダメージ半径 10.0 0 120
CoopDamageFar 小ダメージ量 1000 0 2000
CoopDamageMax Maximum damage (Salmon Run) 2000 0 2000
CoopDamageMiddle 中ダメージ量 1400 0 2000
CoopDamageMin Minimum damage (Salmon Run) 2000 0 2000
CoopDamageNear 大ダメージ量 1400 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.04 0 1
CreateSplashLength Splash movement distance 15.0 0.1 160.0
CreateSplashNum Number of splash occurrences 6.0 0 16
DamageFar [#]小ダメージ量 500 0 2000
DamageMax Maximum damage 1250 0 2000
DamageMiddle [#]中ダメージ量 700 0 2000
DamageMin Minimum damage 1250 0 2000
DamageNear [#]大ダメージ量 700 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 99 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) -1 -1 60
DegBias Maximum bias 0.0 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.0 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.0 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.0 0 1
DegJumpBias Maximum Bias (Jumping) 0.5 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 10.0 0 89
DegRandom Default degree of randomness 0.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 11 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 8.7 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.09 0 1
InkRecoverStop Ink recovery restart frame 60 0 240
KnockBack Knockback 0.0 0 10
KnockBackRadius ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) 32.0 0 200
MoveLength 飛行距離 22.0 0 100
MoveSpeed Movement speed while charging 0.5 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 0.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 0.0 0 36
PostDelayFrm_Main 攻撃後:硬直F 30 6 120
PreDelayFrm_HumanMain 攻撃前:遅延追加F(ヒト中) 10 0 120
PreDelayFrm_SquidMain 攻撃前:遅延追加F(イカ中) 15 0 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 40 1 90
ShotCollisionHitDamageRate 空中爆発時からのダメージ率 0.5 0 2
ShotCollisionHitRadiusRate 空中爆発時からの半径率 0.5 0 2
SphereSplashDropCollisionRadius コリジョン半径 4.0 0 10
SphereSplashDropDrawRadius 描画半径 6.0 0 20
SphereSplashDropInitSpeed 初速 0.0 -5 5
SphereSplashDropOn 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) True False True
SphereSplashDropPaintRadius 塗り半径(空中爆発時) 32.0 0 80
SphereSplashDropPaintShotCollisionHitRadius 塗り半径(床壁プレイヤーヒット時) 20.0 0 80
SphereSplashNoOccurRoundYOver90RoundXMinus Y軸回転が90度を超えていてX軸回転が0を下回っているとき False False True
SphereSplashNoOccurRoundYOver90RoundXPlus Y軸回転が90度を超えていてX軸回転が0を超えているとき False False True
SphereSplashPaintRadius 空中爆発時 20.0 0 30
SphereSplashPaintShotCollisionHitRadius 床壁プレイヤーヒット時 14.0 0 30
SphereSplashRoundAxisX1 角度1 45.0 -90 90
SphereSplashRoundAxisX2 角度2 -45.0 -90 90
SphereSplashRoundAxisX3 角度3 -90.0 -90 90
SphereSplashRoundAxisY1 角度1 30.0 0 180
SphereSplashRoundAxisY2 角度2 60.0 0 180
SphereSplashRoundAxisY3 角度3 90.0 0 180
SphereSplashRoundAxisY4 角度4 120.0 0 180
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.0 0 30
SplashSplitNum Number of droplet splits (Z) 1 1 4
StraightFrame Number of rectilinear frames of a bullet 7 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 8.484 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
WallHitPaintRadius 塗り半径 22.0 0 50

1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0

Help provided by OatmealDome and WemI0 .