Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 11 | 0 | 120 |
ColRadius | Field collision radius | 1.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 10.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 8.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 350 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 500 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 350 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 500 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 350 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.03 | 0 | 1 |
CreateSplashLength | Splash movement distance | 50.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 1.5 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 350 | 0 | 2000 |
DamageMax | Maximum damage | 500 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 350 | 0 | 2000 |
DamageMin | Minimum damage | 500 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 350 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 60 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 0 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 10.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 0.0 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 13 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 8.7 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.03 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 5 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 22.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.8 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 0.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 18.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 19.2 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 6 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 10 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 9 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 1.0 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 1.0 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 32.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 20.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | True | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | -90.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | 0.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | 0.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 45.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 135.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 0.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashPaintRadius | Splash filling radius | 12.0 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 2 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 7 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 8.484 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 22.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 15 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 600 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 1400 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 600 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 1400 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 600 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.045 | 0 | 1 |
CreateSplashLength | Splash movement distance | 16.2 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 11.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 350 | 0 | 2000 |
DamageMax | Maximum damage | 850 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 350 | 0 | 2000 |
DamageMin | Minimum damage | 850 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 350 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 40 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 15 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 12.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.07 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 50 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 20.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.55 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 9.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 12 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 35 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 28.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 18.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | False | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | 45.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | -45.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | -90.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 30.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 60.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 120.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 11.0 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 1 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 11 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 11.3305 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 19.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 15 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 600 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 1400 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 600 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 1400 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 600 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.065 | 0 | 1 |
CreateSplashLength | Splash movement distance | 16.2 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 12.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 350 | 0 | 2000 |
DamageMax | Maximum damage | 850 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 350 | 0 | 2000 |
DamageMin | Minimum damage | 850 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 350 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 40 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 15 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 14.0 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.08 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 50 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 20.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.5 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 9.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 12 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 40 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 28.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 18.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | False | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | 45.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | -45.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | -90.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 30.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 60.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 120.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 11.0 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 1 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 11 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 13.426 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 19.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 12 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 500 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 850 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 500 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 850 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 500 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.032 | 0 | 1 |
CreateSplashLength | Splash movement distance | 24.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 4.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 300 | 0 | 2000 |
DamageMax | Maximum damage | 600 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 300 | 0 | 2000 |
DamageMin | Minimum damage | 600 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 300 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 40 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 12 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 9.35 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.04 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 40 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 20.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.65 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 5.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 20 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 8 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 12 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 22 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 22.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 12.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | True | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 15.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 12.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | -90.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | 0.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | 0.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 45.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 135.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 0.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.4 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 10.7 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 2 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 8 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 9.2715 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 16.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 15 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 10.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 1000 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 1400 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 1400 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.06 | 0 | 1 |
CreateSplashLength | Splash movement distance | 19.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 9.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 500 | 0 | 2000 |
DamageMax | Maximum damage | 1250 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 700 | 0 | 2000 |
DamageMin | Minimum damage | 1250 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 700 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 15 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 10.8 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.11 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 70 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 22.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.4 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 30 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 10 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 60 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 30.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 18.5 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | False | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | 45.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | -45.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | -90.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 30.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 60.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 120.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.0 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 1 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 11 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 10.073 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 22.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 13 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 10.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 1000 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 1400 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 1400 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.048 | 0 | 1 |
CreateSplashLength | Splash movement distance | 15.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 7.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 500 | 0 | 2000 |
DamageMax | Maximum damage | 1250 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 700 | 0 | 2000 |
DamageMin | Minimum damage | 1250 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 700 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 10.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 13 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 9.45 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.1 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 60 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 35.0 | 0 | 200 |
MoveLength | 飛行距離 | 22.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.45 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 30 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 10 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 50 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 32.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 20.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | False | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | 45.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | -45.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | -90.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 30.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 60.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 120.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.5 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 1 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 9 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 9.131 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 22.0 | 0 | 50 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
BurstFrame | 爆発フレーム(0で強制オフ) | 11 | 0 | 120 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CollisionRadiusFar | 小ダメージ半径 | 35.0 | 0 | 120 |
CollisionRadiusMiddle | 中ダメージ半径 | 10.0 | 0 | 120 |
CollisionRadiusNear | 大ダメージ半径 | 10.0 | 0 | 120 |
CoopDamageFar | 小ダメージ量 | 1000 | 0 | 2000 |
CoopDamageMax | Maximum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageMiddle | 中ダメージ量 | 1400 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 2000 | 0 | 2000 |
CoopDamageNear | 大ダメージ量 | 1400 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.04 | 0 | 1 |
CreateSplashLength | Splash movement distance | 15.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 6.0 | 0 | 16 |
DamageFar | [#]小ダメージ量 | 500 | 0 | 2000 |
DamageMax | Maximum damage | 1250 | 0 | 2000 |
DamageMiddle | [#]中ダメージ量 | 700 | 0 | 2000 |
DamageMin | Minimum damage | 1250 | 0 | 2000 |
DamageNear | [#]大ダメージ量 | 700 | 0 | 2000 |
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 99 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | -1 | -1 | 60 |
DegBias | Maximum bias | 0.0 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.0 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.0 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.5 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 10.0 | 0 | 89 |
DegRandom | Default degree of randomness | 0.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 11 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 8.7 | 0 | 50 |
InkConsume | Ink consumption (maximum charge for splatlings) | 0.09 | 0 | 1 |
InkRecoverStop | Ink recovery restart frame | 60 | 0 | 240 |
KnockBack | Knockback | 0.0 | 0 | 10 |
KnockBackRadius | ノックバック半径(床壁プレイヤーヒット時は「床壁プレイヤーヒット時」の半径率が掛けられます) | 32.0 | 0 | 200 |
MoveLength | 飛行距離 | 22.0 | 0 | 100 |
MoveSpeed | Movement speed while charging | 0.5 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 0.0 | 0 | 36 |
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 0.0 | 0 | 36 |
PostDelayFrm_Main | 攻撃後:硬直F | 30 | 6 | 120 |
PreDelayFrm_HumanMain | 攻撃前:遅延追加F(ヒト中) | 10 | 0 | 120 |
PreDelayFrm_SquidMain | 攻撃前:遅延追加F(イカ中) | 15 | 0 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 40 | 1 | 90 |
ShotCollisionHitDamageRate | 空中爆発時からのダメージ率 | 0.5 | 0 | 2 |
ShotCollisionHitRadiusRate | 空中爆発時からの半径率 | 0.5 | 0 | 2 |
SphereSplashDropCollisionRadius | コリジョン半径 | 4.0 | 0 | 10 |
SphereSplashDropDrawRadius | 描画半径 | 6.0 | 0 | 20 |
SphereSplashDropInitSpeed | 初速 | 0.0 | -5 | 5 |
SphereSplashDropOn | 放出(On時は周囲拡散の[ローカルX軸回転-90度 ワールドY軸回転0度]は発生しません) | True | False | True |
SphereSplashDropPaintRadius | 塗り半径(空中爆発時) | 32.0 | 0 | 80 |
SphereSplashDropPaintShotCollisionHitRadius | 塗り半径(床壁プレイヤーヒット時) | 20.0 | 0 | 80 |
SphereSplashNoOccurRoundYOver90RoundXMinus | Y軸回転が90度を超えていてX軸回転が0を下回っているとき | False | False | True |
SphereSplashNoOccurRoundYOver90RoundXPlus | Y軸回転が90度を超えていてX軸回転が0を超えているとき | False | False | True |
SphereSplashPaintRadius | 空中爆発時 | 20.0 | 0 | 30 |
SphereSplashPaintShotCollisionHitRadius | 床壁プレイヤーヒット時 | 14.0 | 0 | 30 |
SphereSplashRoundAxisX1 | 角度1 | 45.0 | -90 | 90 |
SphereSplashRoundAxisX2 | 角度2 | -45.0 | -90 | 90 |
SphereSplashRoundAxisX3 | 角度3 | -90.0 | -90 | 90 |
SphereSplashRoundAxisY1 | 角度1 | 30.0 | 0 | 180 |
SphereSplashRoundAxisY2 | 角度2 | 60.0 | 0 | 180 |
SphereSplashRoundAxisY3 | 角度3 | 90.0 | 0 | 180 |
SphereSplashRoundAxisY4 | 角度4 | 120.0 | 0 | 180 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.0 | 0 | 30 |
SplashSplitNum | Number of droplet splits (Z) | 1 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 7 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 8.484 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
WallHitPaintRadius | 塗り半径 | 22.0 | 0 | 50 |
1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0
Help provided by OatmealDome and WemI0 .