Splatoon 2 Parameter - Duali v1.1.2

Dualie Squelchers Dualie Squelchers


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CreateSplashLength Splash movement distance 90.0 0.1 160.0
CreateSplashNum Number of splash occurrences 2.0 0 16
DamageMax Maximum damage 280 0 2000
DamageMin Minimum damage 140 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 25 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 9 -1 60
DegBias Maximum bias 0.3 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.01 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.02 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.04 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegRandom Default degree of randomness 5.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 9 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 23.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.01 0 1
InkRecoverStop Ink recovery restart frame 20 0 240
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.72 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 11.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.5 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 19.7 0 36
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 6 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 45.0 0 50
SideStepInkConsume インク消費量 0.05 0 1
SideStepInkRecoverStop インク回復再開フレーム 60 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 35.0 0 50
SideStepMoveFrm 期間 12 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleDegRandom 集弾時左右拡散 2.0 0 89
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 6 1 90
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 45 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 40 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 11.0 0 30
SplashSplitNum Number of droplet splits (Z) 8 1 4
StraightFrame Number of rectilinear frames of a bullet 5 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 22.698 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180

Glooga Dualies Glooga Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 450 0 2000
CoopDamageMin Minimum damage (Salmon Run) 300 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 650 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 325 0 2000
CreateSplashLength Splash movement distance 70.0 0.1 160.0
CreateSplashNum Number of splash occurrences 2.0 0 16
DamageMax Maximum damage 360 0 2000
DamageMin Minimum damage 180 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 16 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.06 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.06 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 9.0 0 89
DegRandom Default degree of randomness 4.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 21.4 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.018 0 1
InkRecoverStop Ink recovery restart frame 20 0 240
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.5 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 17.0 0 36
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 9 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 20.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.08 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 40.0 0 50
SideStepMoveFrm 期間 18 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 525 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 263 0 2000
SideStepOneMuzzleDegRandom 集弾時左右拡散 3.0 0 89
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 9 1 90
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 12.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 12.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 60 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 60 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 60 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 60 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 60 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 60 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 60 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 60 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 13.2 0 30
SplashSplitNum Number of droplet splits (Z) 5 1 4
StraightFrame Number of rectilinear frames of a bullet 4 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 21.135 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180

Splat Dualies Splat Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CreateSplashLength Splash movement distance 130.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.0 0 16
DamageMax Maximum damage 280 0 2000
DamageMin Minimum damage 140 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.01 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.01 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 7.5 0 89
DegRandom Default degree of randomness 2.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 22.0 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.008 0 1
InkRecoverStop Ink recovery restart frame 20 0 240
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.8 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 15.5 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 16.0 0 36
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 5 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.06 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 40.0 0 50
SideStepMoveFrm 期間 16 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleDegRandom 集弾時左右拡散 0.0 0 89
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 4 1 90
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 40 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 13.3 0 30
SplashSplitNum Number of droplet splits (Z) 7 1 4
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 21.635 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180

Dapple Dualies Dapple Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 450 0 2000
CoopDamageMin Minimum damage (Salmon Run) 300 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.009 0 1
CreateSplashLength Splash movement distance 110.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.0 0 16
DamageMax Maximum damage 360 0 2000
DamageMin Minimum damage 180 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
DegBias Maximum bias 0.4 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.03 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.05 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 12.0 0 89
DegRandom Default degree of randomness 7.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 17.8 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.009 0 1
InkRecoverStop Ink recovery restart frame 20 0 240
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.8 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.0 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 17.5 0 36
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 5 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 40.0 0 50
SideStepInkConsume インク消費量 0.05 0 1
SideStepInkRecoverStop インク回復再開フレーム 50 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 30.0 0 50
SideStepMoveFrm 期間 8 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleDegRandom 集弾時左右拡散 4.0 0 89
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 4 1 90
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 6.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 6.0 0 100
SideStepSlideMoveFrm 滑り期間 30 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 40 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 13.5 0 30
SplashSplitNum Number of droplet splits (Z) 5 1 4
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 17.635 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180

Dark Tetra Dualies Dark Tetra Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.006 0 1
CreateSplashLength Splash movement distance 130.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.2 0 16
DamageMax Maximum damage 280 0 2000
DamageMin Minimum damage 140 0 2000
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.04 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.04 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 14.0 0 89
DegRandom Default degree of randomness 8.0 0 89
DrawRadius Drawing size 2.5 0 10
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 23.7 0 50
InkConsume Ink consumption (maximum charge for splatlings) 0.01 0 1
InkRecoverStop Ink recovery restart frame 20 0 240
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.72 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 15.5 0 36
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 16.0 0 36
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 6 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.05 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 35.0 0 50
SideStepMoveFrm 期間 12 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDegRandom 集弾時左右拡散 3.0 0 89
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 5 1 90
SideStepRepeatCnt 連続回数 4 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 60 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 60 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 60 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 60 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 60 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 60 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 60 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 60 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashPaintRadius Splash filling radius 13.3 0 30
SplashSplitNum Number of droplet splits (Z) 7 1 4
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 23.425 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180

1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0

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