Splatoon 2 Parameter - Duali v4.4.0

Dualie Squelchers Dualie Squelchers


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
CreateSplashLength Splash movement distance 90.0 0.1 160.0
CreateSplashNum Number of splash occurrences 2.0 0 16
DamageMax Maximum damage 280 0 2000
DamageMin Minimum damage 140 0 2000
DamageRate_MWPUG_High 1.2
DamageRate_MWPUG_Mid 1.1
DamageReduceEndFrame Frame after shooting with minimum damage amount 25 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 9 -1 60
Damage_MWPUG_Max 333
DegBias Maximum bias 0.3 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.01 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.02 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.04 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasInterpolateRate_MWPUG_High 1.0
DegJumpBiasInterpolateRate_MWPUG_Mid 1.0
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 6.4 0 89
DegJumpRandom_MWPUG_High -1.0
DegJumpRandom_MWPUG_Mid -1.0
DegRandom Default degree of randomness 4.0 0 89
DrawRadius Drawing size 2.5 0 10
ForceDropNearestSplashAddNum Forces a splash even if you already shot the number of bullets needed. (0 for Off) 0 0 15
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 9 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 23.0 0 50
InitVelRate_MWPUG_High 1.0
InitVelRate_MWPUG_Mid 1.0
InkConsume Ink consumption (maximum charge for splatlings) 0.012 0 1
InkMagazineRatio 1.0
InkRecoverStop Ink recovery restart frame 20 0 240
IsShootableInMove 移動中射撃可能 False False True
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.72 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 11.0 0 100
NearestSplashMaxScaleClamp Closest splash occurance 1.2 1 3
NearestSplashPaintRadiusTimes Spray radius multiplicator occurring at the nearest place 1.4 1 3
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.5 0 36
PaintMaxScaleClampA 2.4
PaintMaxScaleClampB 2.4
PaintMiddleDistance 0.0
PaintMiddleRadius 0.0
PaintMinScaleClampA 1.4
PaintMinScaleClampB 1.2
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 19.7 0 36
PaintScaleOriginal False
PlayerColRadius Player collision radius (same as field collision radius when negative) 2.5 -1 10
PostDelayFrm_Main 攻撃後:硬直F 4 6 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 6 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 45.0 0 50
SideStepInkConsume インク消費量 0.05 0 1
SideStepInkRecoverStop インク回復再開フレーム 60 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 35.0 0 50
SideStepMoveFrm 期間 12 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleCreateSplashLength 0.0
SideStepOneMuzzleCreateSplashNum -1.0
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDegRandom 集弾時左右拡散 2.0 0 89
SideStepOneMuzzleInitVel -1.0
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 6 1 90
SideStepOneMuzzleStraightStateEndSpeed -1.0
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 45 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 8 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 8 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 12.0 0 30
SplashPaintRadius_MWPUG_High -1.0
SplashPaintRadius_MWPUG_Mid -1.0
SplashSplitNum Number of droplet splits (Z) 8 1 4
StraightFrame Number of rectilinear frames of a bullet 5 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 22.698 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
VariableShotFrame Frame until shift type to continuous fire (0 for no shift) 0 0 90

Glooga Dualies Glooga Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 450 0 2000
CoopDamageMin Minimum damage (Salmon Run) 300 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.016 0 1
CoopSideStepInkConsume 1.001
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 700 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 600 0 2000
CreateSplashLength Splash movement distance 70.0 0.1 160.0
CreateSplashNum Number of splash occurrences 2.0 0 16
DamageMax Maximum damage 360 0 2000
DamageMin Minimum damage 180 0 2000
DamageRate_MWPUG_High 1.2
DamageRate_MWPUG_Mid 1.1
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
Damage_MWPUG_Max 499
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.03 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.03 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasInterpolateRate_MWPUG_High 1.0
DegJumpBiasInterpolateRate_MWPUG_Mid 1.0
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 8.0 0 89
DegJumpRandom_MWPUG_High -1.0
DegJumpRandom_MWPUG_Mid -1.0
DegRandom Default degree of randomness 3.2 0 89
DrawRadius Drawing size 2.5 0 10
ForceDropNearestSplashAddNum Forces a splash even if you already shot the number of bullets needed. (0 for Off) 0 0 15
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 28.5 0 50
InitVelRate_MWPUG_High 1.0
InitVelRate_MWPUG_Mid 1.0
InkConsume Ink consumption (maximum charge for splatlings) 0.016 0 1
InkMagazineRatio 1.0
InkRecoverStop Ink recovery restart frame 20 0 240
IsShootableInMove 移動中射撃可能 False False True
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.6 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
NearestSplashMaxScaleClamp Closest splash occurance 1.2 1 3
NearestSplashPaintRadiusTimes Spray radius multiplicator occurring at the nearest place 1.4 1 3
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.0 0 36
PaintMaxScaleClampA 2.4
PaintMaxScaleClampB 2.4
PaintMiddleDistance 0.0
PaintMiddleRadius 0.0
PaintMinScaleClampA 1.4
PaintMinScaleClampB 1.2
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 17.0 0 36
PaintScaleOriginal False
PlayerColRadius Player collision radius (same as field collision radius when negative) 2.5 -1 10
PostDelayFrm_Main 攻撃後:硬直F 4 6 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 9 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 20.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.08 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 40.0 0 50
SideStepMoveFrm 期間 16 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleCreateSplashLength 0.0
SideStepOneMuzzleCreateSplashNum 3.0
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 525 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 263 0 2000
SideStepOneMuzzleDamageRate_MWPUG_High 1.2
SideStepOneMuzzleDamageRate_MWPUG_Mid 1.1
SideStepOneMuzzleDamage_MWPUG_Max 999
SideStepOneMuzzleDegRandom 集弾時左右拡散 3.0 0 89
SideStepOneMuzzleInitVel 32.0
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 9 1 90
SideStepOneMuzzleStraightStateEndSpeed 31.97
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 12.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 12.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 40 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 40 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 40 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 40 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.2 0 30
SplashPaintRadius_MWPUG_High -1.0
SplashPaintRadius_MWPUG_Mid -1.0
SplashSplitNum Number of droplet splits (Z) 5 1 4
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 28.115 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
VariableShotFrame Frame until shift type to continuous fire (0 for no shift) 0 0 90

Splat Dualies Splat Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CoopSideStepInkConsume 0.06
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
CreateSplashLength Splash movement distance 140.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.0 0 16
DamageMax Maximum damage 300 0 2000
DamageMin Minimum damage 150 0 2000
DamageRate_MWPUG_High 1.16
DamageRate_MWPUG_Mid 1.06
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
Damage_MWPUG_Max 333
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.01 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.01 0 1
DegBias_MWPUG_High -0.1
DegBias_MWPUG_Mid -0.1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasInterpolateRate_MWPUG_High 1.0
DegJumpBiasInterpolateRate_MWPUG_Mid 1.0
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpBias_MWPUG_High -0.1
DegJumpBias_MWPUG_Mid -0.1
DegJumpRandom Degree of randomness for jumping 7.5 0 89
DegJumpRandom_MWPUG_High -1.0
DegJumpRandom_MWPUG_Mid -1.0
DegRandom Default degree of randomness 2.0 0 89
DegRandom_MWPUG_High -1.0
DegRandom_MWPUG_Mid -1.0
DrawRadius Drawing size 2.5 0 10
ForceDropNearestSplashAddNum Forces a splash even if you already shot the number of bullets needed. (0 for Off) 0 0 15
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 23.7 0 50
InitVelRate_MWPUG_High 1.0
InitVelRate_MWPUG_Mid 1.0
InkConsume Ink consumption (maximum charge for splatlings) 0.008 0 1
InkMagazineRatio 1.0
InkRecoverStop Ink recovery restart frame 20 0 240
IsShootableInMove 移動中射撃可能 False False True
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.8 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
NearestSplashMaxScaleClamp Closest splash occurance 1.2 1 3
NearestSplashPaintRadiusTimes Spray radius multiplicator occurring at the nearest place 1.4 1 3
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 15.5 0 36
PaintMaxScaleClampA 2.4
PaintMaxScaleClampB 2.4
PaintMiddleDistance 0.0
PaintMiddleRadius 0.0
PaintMinScaleClampA 1.4
PaintMinScaleClampB 1.2
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 16.0 0 36
PaintScaleOriginal False
PlayerColRadius Player collision radius (same as field collision radius when negative) 2.0 -1 10
PostDelayFrm_Main 攻撃後:硬直F 4 6 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 5 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepColRadius 2.0
SideStepCollisionSizeDifferent True
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.09 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 40.0 0 50
SideStepMoveFrm 期間 16 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleCreateSplashLength 0.0
SideStepOneMuzzleCreateSplashNum -1.0
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageRate_MWPUG_High 1.0
SideStepOneMuzzleDamageRate_MWPUG_Mid 1.0
SideStepOneMuzzleDamage_MWPUG_Max 0
SideStepOneMuzzleDegRandom 集弾時左右拡散 0.0 0 89
SideStepOneMuzzleInitVel -1.0
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 4 1 90
SideStepOneMuzzleStraightStateEndSpeed -1.0
SideStepPlayerColRadius 2.5
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 32 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 32 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 4 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 4 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.5 0 30
SplashPaintRadius_MWPUG_High -1.0
SplashPaintRadius_MWPUG_Mid -1.0
SplashSplitNum Number of droplet splits (Z) 7 1 4
SquidShootAnimationTimes 1.0
SquidShootShorteningFrame 0
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 23.425 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
VariableShotFrame Frame until shift type to continuous fire (0 for no shift) 0 0 90

Dapple Dualies Dapple Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 450 0 2000
CoopDamageMin Minimum damage (Salmon Run) 300 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.0075 0 1
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
CreateSplashLength Splash movement distance 110.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.0 0 16
DamageMax Maximum damage 360 0 2000
DamageMin Minimum damage 180 0 2000
DamageRate_MWPUG_High 1.2
DamageRate_MWPUG_Mid 1.1
DamageReduceEndFrame Frame after shooting with minimum damage amount 15 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 7 -1 60
Damage_MWPUG_Max 499
DegBias Maximum bias 0.4 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.03 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.05 0 1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasInterpolateRate_MWPUG_High 1.0
DegJumpBiasInterpolateRate_MWPUG_Mid 1.0
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpRandom Degree of randomness for jumping 12.0 0 89
DegJumpRandom_MWPUG_High -1.0
DegJumpRandom_MWPUG_Mid -1.0
DegRandom Default degree of randomness 7.0 0 89
DrawRadius Drawing size 2.5 0 10
ForceDropNearestSplashAddNum Forces a splash even if you already shot the number of bullets needed. (0 for Off) 0 0 15
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 7 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 17.8 0 50
InitVelRate_MWPUG_High 1.0
InitVelRate_MWPUG_Mid 1.0
InkConsume Ink consumption (maximum charge for splatlings) 0.0075 0 1
InkMagazineRatio 1.0
InkRecoverStop Ink recovery restart frame 20 0 240
IsShootableInMove 移動中射撃可能 False False True
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.8 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
NearestSplashMaxScaleClamp Closest splash occurance 1.2 1 3
NearestSplashPaintRadiusTimes Spray radius multiplicator occurring at the nearest place 1.4 1 3
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 16.0 0 36
PaintMaxScaleClampA 2.4
PaintMaxScaleClampB 2.4
PaintMiddleDistance 0.0
PaintMiddleRadius 0.0
PaintMinScaleClampA 1.4
PaintMinScaleClampB 1.2
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 17.5 0 36
PaintScaleOriginal False
PlayerColRadius Player collision radius (same as field collision radius when negative) 2.5 -1 10
PostDelayFrm_Main 攻撃後:硬直F 4 6 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 5 1 90
SideStepChargeFrm 溜め期間 4 0 10
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 40.0 0 50
SideStepInkConsume インク消費量 0.05 0 1
SideStepInkRecoverStop インク回復再開フレーム 50 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 30.0 0 50
SideStepMoveFrm 期間 8 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleCreateSplashLength 0.0
SideStepOneMuzzleCreateSplashNum -1.0
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDegRandom 集弾時左右拡散 4.0 0 89
SideStepOneMuzzleInitVel -1.0
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 4 1 90
SideStepOneMuzzleStraightStateEndSpeed -1.0
SideStepRepeatCnt 連続回数 2 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 6.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 6.0 0 100
SideStepSlideMoveFrm 滑り期間 30 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 32 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 32 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 32 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 32 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 4 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 4 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 32 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.5 0 30
SplashPaintRadius_MWPUG_High -1.0
SplashPaintRadius_MWPUG_Mid -1.0
SplashSplitNum Number of droplet splits (Z) 5 1 4
StraightFrame Number of rectilinear frames of a bullet 3 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 17.635 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
VariableShotFrame Frame until shift type to continuous fire (0 for no shift) 0 0 90

Dark Tetra Dualies Dark Tetra Dualies


Name Description Value Min Max
AutoShot Automatic firing (not used if triple shot is greater than 0) True False True
BurstAimMoveFrm Shift frame 0 0 600
ColRadius Field collision radius 2.0 0 10
CoopDamageMax Maximum damage (Salmon Run) 300 0 2000
CoopDamageMin Minimum damage (Salmon Run) 250 0 2000
CoopInkConsume Ink consumption (Salmon Run) 0.008 0 1
CoopSideStepInkConsume 1.001
CoopSideStepOneMuzzleDamageMax 集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
CoopSideStepOneMuzzleDamageMin 集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
CreateSplashLength Splash movement distance 135.0 0.1 160.0
CreateSplashNum Number of splash occurrences 1.2 0 16
DamageMax Maximum damage 280 0 2000
DamageMin Minimum damage 140 0 2000
DamageRate_MWPUG_High 1.2
DamageRate_MWPUG_Mid 1.1
DamageReduceEndFrame Frame after shooting with minimum damage amount 16 1 600
DamageReduceStartFrame Frame after launch (-1 is the same as guide cursor) 8 -1 60
Damage_MWPUG_Max 333
DegBias Maximum bias 0.25 0 1
DegBiasDecrease Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) 0.005 0 1
DegBiasKf Bias transition (not used for Splatlings) 0.04 0 1
DegBiasMin Minimum bias (not used for Splatlings) 0.04 0 1
DegBias_MWPUG_High -0.1
DegBias_MWPUG_Mid -0.1
DegJumpBias Maximum Bias (Jumping) 0.4 0 1
DegJumpBiasFrame Bias end frame (Jumping) 70 0 120
DegJumpBiasInterpolateRate_MWPUG_High 1.0
DegJumpBiasInterpolateRate_MWPUG_Mid 1.0
DegJumpBiasStartFrame Bias reduction starting frame (Jumping) 25 0 120
DegJumpBias_MWPUG_High -0.1
DegJumpBias_MWPUG_Mid -0.1
DegJumpRandom Degree of randomness for jumping 12.8 0 89
DegJumpRandom_MWPUG_High -1.0
DegJumpRandom_MWPUG_Mid -1.0
DegRandom Default degree of randomness 7.4 0 89
DegRandom_MWPUG_High -1.0
DegRandom_MWPUG_Mid -1.0
DrawRadius Drawing size 2.5 0 10
ForceDropNearestSplashAddNum Forces a splash even if you already shot the number of bullets needed. (0 for Off) 0 0 15
GuideCheckCollisionFrame Guide collision check frame (Guide cursor display frame when not hit) 8 1 45
InitVel Initial Velocity Z (Unused for Splatlings) 22.1 0 50
InitVelRate_MWPUG_High 1.0
InitVelRate_MWPUG_Mid 1.0
InkConsume Ink consumption (maximum charge for splatlings) 0.008 0 1
InkMagazineRatio 1.0
InkRecoverStop Ink recovery restart frame 20 0 240
IsShootableInMove 移動中射撃可能 True False True
KnockBack Knockback 0.0 0 10
MoveSpeed Movement speed while charging 0.72 0 4
NearestSplahSplitLength Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) 10.0 0 100
NearestSplashMaxScaleClamp Closest splash occurance 1.2 1 3
NearestSplashPaintRadiusTimes Spray radius multiplicator occurring at the nearest place 1.4 1 3
PaintFarDistance Distance painted distance 200.0 0 1000
PaintFarRadius Distance painted radius 15.5 0 36
PaintMaxScaleClampA 2.4
PaintMaxScaleClampB 2.4
PaintMiddleDistance 0.0
PaintMiddleRadius 0.0
PaintMinScaleClampA 1.4
PaintMinScaleClampB 1.2
PaintNearDistance Front paint distance 11.0 0 1000
PaintNearRadius Previous filling radius 16.0 0 36
PaintScaleOriginal False
PlayerColRadius Player collision radius (same as field collision radius when negative) 2.0 -1 10
PostDelayFrm_Main 攻撃後:硬直F 4 6 120
RepeatFrame Synchronize frames (see "Charging" at Splatling page) 6 1 90
SideStepChargeFrm 溜め期間 5 0 10
SideStepColRadius 2.0
SideStepCollisionSizeDifferent True
SideStepDropSplashBulletColRadius コリジョン半径 3.0 0.1 10
SideStepDropSplashBulletPaintDepthScaleRate 塗り引き伸ばし率 2.0 1 3
SideStepDropSplashBulletPaintRadius 塗り半径(0なら発生なし) 18.0 0 40
SideStepDropSplashBulletSpeed 移動距離 50.0 0 50
SideStepInkConsume インク消費量 0.03 0 1
SideStepInkRecoverStop インク回復再開フレーム 70 0 240
SideStepInputReqAcceptFrm 予約入力受付フレーム 10 0 180
SideStepMoveDist 距離 35.0 0 50
SideStepMoveFrm 期間 16 0 120
SideStepMoveStepKd 時間減速 0.95 0 2
SideStepOneMuzzleCreateSplashLength 0.0
SideStepOneMuzzleCreateSplashNum -1.0
SideStepOneMuzzleDamageMax [#]集弾時ダメージ最大量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageMin [#]集弾時ダメージ最小量(0なら通常時と同じ) 0 0 2000
SideStepOneMuzzleDamageRate_MWPUG_High 1.0
SideStepOneMuzzleDamageRate_MWPUG_Mid 1.0
SideStepOneMuzzleDamage_MWPUG_Max 0
SideStepOneMuzzleDegRandom 集弾時左右拡散 2.7 0 89
SideStepOneMuzzleInitVel -1.0
SideStepOneMuzzleRepeatFrame 集弾時連射フレーム 5 1 90
SideStepOneMuzzleStraightStateEndSpeed -1.0
SideStepPlayerColRadius 2.5
SideStepRepeatCnt 連続回数 4 1 4
SideStepSlideMoveDistAir 滑り距離(空中) 10.0 0 100
SideStepSlideMoveDistGnd 滑り距離(地上) 10.0 0 100
SideStepSlideMoveFrm 滑り期間 50 0 120
SideStepTimeScale 時間スケール 3.0 1 7
SideStepTimeScaleFrm 継続期間 7 0 120
SideStepUnrelaxFrmMove2 移動制限フレーム 45 0 120
SideStepUnrelaxFrmMove 移動制限フレーム 45 0 120
SideStepUnrelaxFrmNoSideStep2 サイドステップ停止フレーム 45 0 120
SideStepUnrelaxFrmNoSideStep サイドステップ停止フレーム 45 0 120
SideStepUnrelaxFrmNoSquid2 イカ化遅延フレーム 45 0 120
SideStepUnrelaxFrmNoSquid イカ化遅延フレーム 45 0 120
SideStepUnrelaxFrmNoWeapon2 メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmNoWeapon メイン/サブ/SP停止フレーム 8 0 120
SideStepUnrelaxFrmOneMuzzle2 サイドステップ後集弾フレーム 45 0 120
SideStepUnrelaxFrmOneMuzzle サイドステップ後集弾フレーム 45 0 120
SideStepUnrelaxMoveJumpGnd ジャンプ 0.0 0 4
SideStepUnrelaxMoveVelGnd 速度 0.0 0 4
SplashColRadius Splash collision radius 1.5 0 10
SplashDrawRadius Splash drawing size 3.0 0 10
SplashMaxScaleClamp Other Splashes 1.2 1 3
SplashMaxScaleHighest Use maximum stretch scale if the height to landing is less than this value 30.0 0 400
SplashMinScaleClamp Minimum Stretch Scale 1.0 1 3
SplashMinScaleHighest Use the minimum extension scale if the height to landing is over this value 100.0 0 400
SplashPaintRadius Splash filling radius 13.4 0 30
SplashPaintRadius_MWPUG_High -1.0
SplashPaintRadius_MWPUG_Mid -1.0
SplashSplitNum Number of droplet splits (Z) 7 1 4
SquidShootAnimationTimes 1.0
SquidShootShorteningFrame 0
StraightFrame Number of rectilinear frames of a bullet 4 0 16
StraightStateEndSpeed Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) 22.05 0 50
TripleShotSpan Triple shot interval in frames (0 for normal shot, unused for Spatlings) 0 0 180
VariableShotFrame Frame until shift type to continuous fire (0 for no shift) 0 0 90

1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0

Help provided by OatmealDome and WemI0 .