Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CoopDamageMax | Maximum damage (Salmon Run) | 300 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.008 | 0 | 1 |
CoopSideStepOneMuzzleDamageMax | 集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
CoopSideStepOneMuzzleDamageMin | 集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
CreateSplashLength | Splash movement distance | 90.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 2.0 | 0 | 16 |
DamageMax | Maximum damage | 280 | 0 | 2000 |
DamageMin | Minimum damage | 140 | 0 | 2000 |
DamageRate_MWPUG_High | 1.2 | |||
DamageRate_MWPUG_Mid | 1.1 | |||
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 25 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 9 | -1 | 60 |
Damage_MWPUG_Max | 333 | |||
DegBias | Maximum bias | 0.3 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.01 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.02 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.04 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 6.4 | 0 | 89 |
DegJumpRandom_MWPUG_High | -1.0 | |||
DegJumpRandom_MWPUG_Mid | -1.0 | |||
DegRandom | Default degree of randomness | 4.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 9 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 23.0 | 0 | 50 |
InitVelRate_MWPUG_High | 1.0 | |||
InitVelRate_MWPUG_Mid | 1.0 | |||
InkConsume | Ink consumption (maximum charge for splatlings) | 0.012 | 0 | 1 |
InkMagazineRatio | 1.0 | |||
InkRecoverStop | Ink recovery restart frame | 20 | 0 | 240 |
IsShootableInMove | 移動中射撃可能 | False | False | True |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.72 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 11.0 | 0 | 100 |
NearestSplashMaxScaleClamp | Closest splash occurance | 1.2 | 1 | 3 |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.4 | 1 | 3 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 16.5 | 0 | 36 |
PaintMaxScaleClampA | 2.4 | |||
PaintMaxScaleClampB | 2.4 | |||
PaintMiddleDistance | 0.0 | |||
PaintMiddleRadius | 0.0 | |||
PaintMinScaleClampA | 1.4 | |||
PaintMinScaleClampB | 1.2 | |||
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 19.7 | 0 | 36 |
PaintScaleOriginal | False | |||
PlayerColRadius | Player collision radius (same as field collision radius when negative) | 2.5 | -1 | 10 |
PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 6 | 1 | 90 |
SideStepChargeFrm | 溜め期間 | 4 | 0 | 10 |
SideStepDropSplashBulletColRadius | コリジョン半径 | 3.0 | 0.1 | 10 |
SideStepDropSplashBulletPaintDepthScaleRate | 塗り引き伸ばし率 | 2.0 | 1 | 3 |
SideStepDropSplashBulletPaintRadius | 塗り半径(0なら発生なし) | 18.0 | 0 | 40 |
SideStepDropSplashBulletSpeed | 移動距離 | 45.0 | 0 | 50 |
SideStepInkConsume | インク消費量 | 0.05 | 0 | 1 |
SideStepInkRecoverStop | インク回復再開フレーム | 60 | 0 | 240 |
SideStepInputReqAcceptFrm | 予約入力受付フレーム | 10 | 0 | 180 |
SideStepMoveDist | 距離 | 35.0 | 0 | 50 |
SideStepMoveFrm | 期間 | 12 | 0 | 120 |
SideStepMoveStepKd | 時間減速 | 0.95 | 0 | 2 |
SideStepOneMuzzleCreateSplashLength | 0.0 | |||
SideStepOneMuzzleCreateSplashNum | -1.0 | |||
SideStepOneMuzzleDamageMax | [#]集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageMin | [#]集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDegRandom | 集弾時左右拡散 | 2.0 | 0 | 89 |
SideStepOneMuzzleInitVel | -1.0 | |||
SideStepOneMuzzleRepeatFrame | 集弾時連射フレーム | 6 | 1 | 90 |
SideStepOneMuzzleStraightStateEndSpeed | -1.0 | |||
SideStepRepeatCnt | 連続回数 | 2 | 1 | 4 |
SideStepSlideMoveDistAir | 滑り距離(空中) | 10.0 | 0 | 100 |
SideStepSlideMoveDistGnd | 滑り距離(地上) | 10.0 | 0 | 100 |
SideStepSlideMoveFrm | 滑り期間 | 45 | 0 | 120 |
SideStepTimeScale | 時間スケール | 3.0 | 1 | 7 |
SideStepTimeScaleFrm | 継続期間 | 7 | 0 | 120 |
SideStepUnrelaxFrmMove2 | 移動制限フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmMove | 移動制限フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep2 | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid2 | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon2 | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle2 | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxMoveJumpGnd | ジャンプ | 0.0 | 0 | 4 |
SideStepUnrelaxMoveVelGnd | 速度 | 0.0 | 0 | 4 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 12.0 | 0 | 30 |
SplashPaintRadius_MWPUG_High | -1.0 | |||
SplashPaintRadius_MWPUG_Mid | -1.0 | |||
SplashSplitNum | Number of droplet splits (Z) | 8 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 5 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 22.698 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CoopDamageMax | Maximum damage (Salmon Run) | 450 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 300 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.016 | 0 | 1 |
CoopSideStepInkConsume | 1.001 | |||
CoopSideStepOneMuzzleDamageMax | 集弾時ダメージ最大量(0なら通常時と同じ) | 700 | 0 | 2000 |
CoopSideStepOneMuzzleDamageMin | 集弾時ダメージ最小量(0なら通常時と同じ) | 600 | 0 | 2000 |
CreateSplashLength | Splash movement distance | 70.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 2.0 | 0 | 16 |
DamageMax | Maximum damage | 360 | 0 | 2000 |
DamageMin | Minimum damage | 180 | 0 | 2000 |
DamageRate_MWPUG_High | 1.2 | |||
DamageRate_MWPUG_Mid | 1.1 | |||
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 15 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 7 | -1 | 60 |
Damage_MWPUG_Max | 499 | |||
DegBias | Maximum bias | 0.25 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.005 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.03 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.03 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 8.0 | 0 | 89 |
DegJumpRandom_MWPUG_High | -1.0 | |||
DegJumpRandom_MWPUG_Mid | -1.0 | |||
DegRandom | Default degree of randomness | 3.2 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 7 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 28.5 | 0 | 50 |
InitVelRate_MWPUG_High | 1.0 | |||
InitVelRate_MWPUG_Mid | 1.0 | |||
InkConsume | Ink consumption (maximum charge for splatlings) | 0.016 | 0 | 1 |
InkMagazineRatio | 1.0 | |||
InkRecoverStop | Ink recovery restart frame | 20 | 0 | 240 |
IsShootableInMove | 移動中射撃可能 | False | False | True |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.6 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
NearestSplashMaxScaleClamp | Closest splash occurance | 1.2 | 1 | 3 |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.4 | 1 | 3 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 16.0 | 0 | 36 |
PaintMaxScaleClampA | 2.4 | |||
PaintMaxScaleClampB | 2.4 | |||
PaintMiddleDistance | 0.0 | |||
PaintMiddleRadius | 0.0 | |||
PaintMinScaleClampA | 1.4 | |||
PaintMinScaleClampB | 1.2 | |||
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 17.0 | 0 | 36 |
PaintScaleOriginal | False | |||
PlayerColRadius | Player collision radius (same as field collision radius when negative) | 2.5 | -1 | 10 |
PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 9 | 1 | 90 |
SideStepChargeFrm | 溜め期間 | 4 | 0 | 10 |
SideStepDropSplashBulletColRadius | コリジョン半径 | 3.0 | 0.1 | 10 |
SideStepDropSplashBulletPaintDepthScaleRate | 塗り引き伸ばし率 | 2.0 | 1 | 3 |
SideStepDropSplashBulletPaintRadius | 塗り半径(0なら発生なし) | 20.0 | 0 | 40 |
SideStepDropSplashBulletSpeed | 移動距離 | 50.0 | 0 | 50 |
SideStepInkConsume | インク消費量 | 0.08 | 0 | 1 |
SideStepInkRecoverStop | インク回復再開フレーム | 70 | 0 | 240 |
SideStepInputReqAcceptFrm | 予約入力受付フレーム | 10 | 0 | 180 |
SideStepMoveDist | 距離 | 40.0 | 0 | 50 |
SideStepMoveFrm | 期間 | 16 | 0 | 120 |
SideStepMoveStepKd | 時間減速 | 0.95 | 0 | 2 |
SideStepOneMuzzleCreateSplashLength | 0.0 | |||
SideStepOneMuzzleCreateSplashNum | 3.0 | |||
SideStepOneMuzzleDamageMax | [#]集弾時ダメージ最大量(0なら通常時と同じ) | 525 | 0 | 2000 |
SideStepOneMuzzleDamageMin | [#]集弾時ダメージ最小量(0なら通常時と同じ) | 263 | 0 | 2000 |
SideStepOneMuzzleDamageRate_MWPUG_High | 1.2 | |||
SideStepOneMuzzleDamageRate_MWPUG_Mid | 1.1 | |||
SideStepOneMuzzleDamage_MWPUG_Max | 999 | |||
SideStepOneMuzzleDegRandom | 集弾時左右拡散 | 3.0 | 0 | 89 |
SideStepOneMuzzleInitVel | 32.0 | |||
SideStepOneMuzzleRepeatFrame | 集弾時連射フレーム | 9 | 1 | 90 |
SideStepOneMuzzleStraightStateEndSpeed | 31.97 | |||
SideStepRepeatCnt | 連続回数 | 2 | 1 | 4 |
SideStepSlideMoveDistAir | 滑り距離(空中) | 12.0 | 0 | 100 |
SideStepSlideMoveDistGnd | 滑り距離(地上) | 12.0 | 0 | 100 |
SideStepSlideMoveFrm | 滑り期間 | 50 | 0 | 120 |
SideStepTimeScale | 時間スケール | 3.0 | 1 | 7 |
SideStepTimeScaleFrm | 継続期間 | 7 | 0 | 120 |
SideStepUnrelaxFrmMove2 | 移動制限フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmMove | 移動制限フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep2 | サイドステップ停止フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep | サイドステップ停止フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmNoSquid2 | イカ化遅延フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmNoSquid | イカ化遅延フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon2 | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle2 | サイドステップ後集弾フレーム | 40 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle | サイドステップ後集弾フレーム | 40 | 0 | 120 |
SideStepUnrelaxMoveJumpGnd | ジャンプ | 0.0 | 0 | 4 |
SideStepUnrelaxMoveVelGnd | 速度 | 0.0 | 0 | 4 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.2 | 0 | 30 |
SplashPaintRadius_MWPUG_High | -1.0 | |||
SplashPaintRadius_MWPUG_Mid | -1.0 | |||
SplashSplitNum | Number of droplet splits (Z) | 5 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 28.115 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CoopDamageMax | Maximum damage (Salmon Run) | 300 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.008 | 0 | 1 |
CoopSideStepInkConsume | 0.06 | |||
CoopSideStepOneMuzzleDamageMax | 集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
CoopSideStepOneMuzzleDamageMin | 集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
CreateSplashLength | Splash movement distance | 140.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
DamageMax | Maximum damage | 300 | 0 | 2000 |
DamageMin | Minimum damage | 150 | 0 | 2000 |
DamageRate_MWPUG_High | 1.16 | |||
DamageRate_MWPUG_Mid | 1.06 | |||
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 15 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 7 | -1 | 60 |
Damage_MWPUG_Max | 333 | |||
DegBias | Maximum bias | 0.25 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.005 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.01 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.01 | 0 | 1 |
DegBias_MWPUG_High | -0.1 | |||
DegBias_MWPUG_Mid | -0.1 | |||
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpBias_MWPUG_High | -0.1 | |||
DegJumpBias_MWPUG_Mid | -0.1 | |||
DegJumpRandom | Degree of randomness for jumping | 7.5 | 0 | 89 |
DegJumpRandom_MWPUG_High | -1.0 | |||
DegJumpRandom_MWPUG_Mid | -1.0 | |||
DegRandom | Default degree of randomness | 2.0 | 0 | 89 |
DegRandom_MWPUG_High | -1.0 | |||
DegRandom_MWPUG_Mid | -1.0 | |||
DrawRadius | Drawing size | 2.5 | 0 | 10 |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 7 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 23.7 | 0 | 50 |
InitVelRate_MWPUG_High | 1.0 | |||
InitVelRate_MWPUG_Mid | 1.0 | |||
InkConsume | Ink consumption (maximum charge for splatlings) | 0.008 | 0 | 1 |
InkMagazineRatio | 1.0 | |||
InkRecoverStop | Ink recovery restart frame | 20 | 0 | 240 |
IsShootableInMove | 移動中射撃可能 | False | False | True |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.8 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
NearestSplashMaxScaleClamp | Closest splash occurance | 1.2 | 1 | 3 |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.4 | 1 | 3 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 15.5 | 0 | 36 |
PaintMaxScaleClampA | 2.4 | |||
PaintMaxScaleClampB | 2.4 | |||
PaintMiddleDistance | 0.0 | |||
PaintMiddleRadius | 0.0 | |||
PaintMinScaleClampA | 1.4 | |||
PaintMinScaleClampB | 1.2 | |||
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 16.0 | 0 | 36 |
PaintScaleOriginal | False | |||
PlayerColRadius | Player collision radius (same as field collision radius when negative) | 2.0 | -1 | 10 |
PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 5 | 1 | 90 |
SideStepChargeFrm | 溜め期間 | 4 | 0 | 10 |
SideStepColRadius | 2.0 | |||
SideStepCollisionSizeDifferent | True | |||
SideStepDropSplashBulletColRadius | コリジョン半径 | 3.0 | 0.1 | 10 |
SideStepDropSplashBulletPaintDepthScaleRate | 塗り引き伸ばし率 | 2.0 | 1 | 3 |
SideStepDropSplashBulletPaintRadius | 塗り半径(0なら発生なし) | 18.0 | 0 | 40 |
SideStepDropSplashBulletSpeed | 移動距離 | 50.0 | 0 | 50 |
SideStepInkConsume | インク消費量 | 0.09 | 0 | 1 |
SideStepInkRecoverStop | インク回復再開フレーム | 70 | 0 | 240 |
SideStepInputReqAcceptFrm | 予約入力受付フレーム | 10 | 0 | 180 |
SideStepMoveDist | 距離 | 40.0 | 0 | 50 |
SideStepMoveFrm | 期間 | 16 | 0 | 120 |
SideStepMoveStepKd | 時間減速 | 0.95 | 0 | 2 |
SideStepOneMuzzleCreateSplashLength | 0.0 | |||
SideStepOneMuzzleCreateSplashNum | -1.0 | |||
SideStepOneMuzzleDamageMax | [#]集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageMin | [#]集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageRate_MWPUG_High | 1.0 | |||
SideStepOneMuzzleDamageRate_MWPUG_Mid | 1.0 | |||
SideStepOneMuzzleDamage_MWPUG_Max | 0 | |||
SideStepOneMuzzleDegRandom | 集弾時左右拡散 | 0.0 | 0 | 89 |
SideStepOneMuzzleInitVel | -1.0 | |||
SideStepOneMuzzleRepeatFrame | 集弾時連射フレーム | 4 | 1 | 90 |
SideStepOneMuzzleStraightStateEndSpeed | -1.0 | |||
SideStepPlayerColRadius | 2.5 | |||
SideStepRepeatCnt | 連続回数 | 2 | 1 | 4 |
SideStepSlideMoveDistAir | 滑り距離(空中) | 10.0 | 0 | 100 |
SideStepSlideMoveDistGnd | 滑り距離(地上) | 10.0 | 0 | 100 |
SideStepSlideMoveFrm | 滑り期間 | 50 | 0 | 120 |
SideStepTimeScale | 時間スケール | 3.0 | 1 | 7 |
SideStepTimeScaleFrm | 継続期間 | 7 | 0 | 120 |
SideStepUnrelaxFrmMove2 | 移動制限フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmMove | 移動制限フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep2 | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid2 | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon2 | メイン/サブ/SP停止フレーム | 4 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon | メイン/サブ/SP停止フレーム | 4 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle2 | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxMoveJumpGnd | ジャンプ | 0.0 | 0 | 4 |
SideStepUnrelaxMoveVelGnd | 速度 | 0.0 | 0 | 4 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.5 | 0 | 30 |
SplashPaintRadius_MWPUG_High | -1.0 | |||
SplashPaintRadius_MWPUG_Mid | -1.0 | |||
SplashSplitNum | Number of droplet splits (Z) | 7 | 1 | 4 |
SquidShootAnimationTimes | 1.0 | |||
SquidShootShorteningFrame | 0 | |||
StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 23.425 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CoopDamageMax | Maximum damage (Salmon Run) | 450 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 300 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.0075 | 0 | 1 |
CoopSideStepOneMuzzleDamageMax | 集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
CoopSideStepOneMuzzleDamageMin | 集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
CreateSplashLength | Splash movement distance | 110.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 1.0 | 0 | 16 |
DamageMax | Maximum damage | 360 | 0 | 2000 |
DamageMin | Minimum damage | 180 | 0 | 2000 |
DamageRate_MWPUG_High | 1.2 | |||
DamageRate_MWPUG_Mid | 1.1 | |||
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 15 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 7 | -1 | 60 |
Damage_MWPUG_Max | 499 | |||
DegBias | Maximum bias | 0.4 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.005 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.03 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.05 | 0 | 1 |
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpRandom | Degree of randomness for jumping | 12.0 | 0 | 89 |
DegJumpRandom_MWPUG_High | -1.0 | |||
DegJumpRandom_MWPUG_Mid | -1.0 | |||
DegRandom | Default degree of randomness | 7.0 | 0 | 89 |
DrawRadius | Drawing size | 2.5 | 0 | 10 |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 7 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 17.8 | 0 | 50 |
InitVelRate_MWPUG_High | 1.0 | |||
InitVelRate_MWPUG_Mid | 1.0 | |||
InkConsume | Ink consumption (maximum charge for splatlings) | 0.0075 | 0 | 1 |
InkMagazineRatio | 1.0 | |||
InkRecoverStop | Ink recovery restart frame | 20 | 0 | 240 |
IsShootableInMove | 移動中射撃可能 | False | False | True |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.8 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
NearestSplashMaxScaleClamp | Closest splash occurance | 1.2 | 1 | 3 |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.4 | 1 | 3 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 16.0 | 0 | 36 |
PaintMaxScaleClampA | 2.4 | |||
PaintMaxScaleClampB | 2.4 | |||
PaintMiddleDistance | 0.0 | |||
PaintMiddleRadius | 0.0 | |||
PaintMinScaleClampA | 1.4 | |||
PaintMinScaleClampB | 1.2 | |||
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 17.5 | 0 | 36 |
PaintScaleOriginal | False | |||
PlayerColRadius | Player collision radius (same as field collision radius when negative) | 2.5 | -1 | 10 |
PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 5 | 1 | 90 |
SideStepChargeFrm | 溜め期間 | 4 | 0 | 10 |
SideStepDropSplashBulletColRadius | コリジョン半径 | 3.0 | 0.1 | 10 |
SideStepDropSplashBulletPaintDepthScaleRate | 塗り引き伸ばし率 | 2.0 | 1 | 3 |
SideStepDropSplashBulletPaintRadius | 塗り半径(0なら発生なし) | 18.0 | 0 | 40 |
SideStepDropSplashBulletSpeed | 移動距離 | 40.0 | 0 | 50 |
SideStepInkConsume | インク消費量 | 0.05 | 0 | 1 |
SideStepInkRecoverStop | インク回復再開フレーム | 50 | 0 | 240 |
SideStepInputReqAcceptFrm | 予約入力受付フレーム | 10 | 0 | 180 |
SideStepMoveDist | 距離 | 30.0 | 0 | 50 |
SideStepMoveFrm | 期間 | 8 | 0 | 120 |
SideStepMoveStepKd | 時間減速 | 0.95 | 0 | 2 |
SideStepOneMuzzleCreateSplashLength | 0.0 | |||
SideStepOneMuzzleCreateSplashNum | -1.0 | |||
SideStepOneMuzzleDamageMax | [#]集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageMin | [#]集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDegRandom | 集弾時左右拡散 | 4.0 | 0 | 89 |
SideStepOneMuzzleInitVel | -1.0 | |||
SideStepOneMuzzleRepeatFrame | 集弾時連射フレーム | 4 | 1 | 90 |
SideStepOneMuzzleStraightStateEndSpeed | -1.0 | |||
SideStepRepeatCnt | 連続回数 | 2 | 1 | 4 |
SideStepSlideMoveDistAir | 滑り距離(空中) | 6.0 | 0 | 100 |
SideStepSlideMoveDistGnd | 滑り距離(地上) | 6.0 | 0 | 100 |
SideStepSlideMoveFrm | 滑り期間 | 30 | 0 | 120 |
SideStepTimeScale | 時間スケール | 3.0 | 1 | 7 |
SideStepTimeScaleFrm | 継続期間 | 7 | 0 | 120 |
SideStepUnrelaxFrmMove2 | 移動制限フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmMove | 移動制限フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep2 | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep | サイドステップ停止フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid2 | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoSquid | イカ化遅延フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon2 | メイン/サブ/SP停止フレーム | 4 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon | メイン/サブ/SP停止フレーム | 4 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle2 | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle | サイドステップ後集弾フレーム | 32 | 0 | 120 |
SideStepUnrelaxMoveJumpGnd | ジャンプ | 0.0 | 0 | 4 |
SideStepUnrelaxMoveVelGnd | 速度 | 0.0 | 0 | 4 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.5 | 0 | 30 |
SplashPaintRadius_MWPUG_High | -1.0 | |||
SplashPaintRadius_MWPUG_Mid | -1.0 | |||
SplashSplitNum | Number of droplet splits (Z) | 5 | 1 | 4 |
StraightFrame | Number of rectilinear frames of a bullet | 3 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 17.635 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
Name | Description | Value | Min | Max |
---|---|---|---|---|
AutoShot | Automatic firing (not used if triple shot is greater than 0) | True | False | True |
BurstAimMoveFrm | Shift frame | 0 | 0 | 600 |
ColRadius | Field collision radius | 2.0 | 0 | 10 |
CoopDamageMax | Maximum damage (Salmon Run) | 300 | 0 | 2000 |
CoopDamageMin | Minimum damage (Salmon Run) | 250 | 0 | 2000 |
CoopInkConsume | Ink consumption (Salmon Run) | 0.008 | 0 | 1 |
CoopSideStepInkConsume | 1.001 | |||
CoopSideStepOneMuzzleDamageMax | 集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
CoopSideStepOneMuzzleDamageMin | 集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
CreateSplashLength | Splash movement distance | 135.0 | 0.1 | 160.0 |
CreateSplashNum | Number of splash occurrences | 1.2 | 0 | 16 |
DamageMax | Maximum damage | 280 | 0 | 2000 |
DamageMin | Minimum damage | 140 | 0 | 2000 |
DamageRate_MWPUG_High | 1.2 | |||
DamageRate_MWPUG_Mid | 1.1 | |||
DamageReduceEndFrame | Frame after shooting with minimum damage amount | 16 | 1 | 600 |
DamageReduceStartFrame | Frame after launch (-1 is the same as guide cursor) | 8 | -1 | 60 |
Damage_MWPUG_Max | 333 | |||
DegBias | Maximum bias | 0.25 | 0 | 1 |
DegBiasDecrease | Bias reduction amount (every frame after exceeding the fire frame / not used for Splatlings) | 0.005 | 0 | 1 |
DegBiasKf | Bias transition (not used for Splatlings) | 0.04 | 0 | 1 |
DegBiasMin | Minimum bias (not used for Splatlings) | 0.04 | 0 | 1 |
DegBias_MWPUG_High | -0.1 | |||
DegBias_MWPUG_Mid | -0.1 | |||
DegJumpBias | Maximum Bias (Jumping) | 0.4 | 0 | 1 |
DegJumpBiasFrame | Bias end frame (Jumping) | 70 | 0 | 120 |
DegJumpBiasInterpolateRate_MWPUG_High | 1.0 | |||
DegJumpBiasInterpolateRate_MWPUG_Mid | 1.0 | |||
DegJumpBiasStartFrame | Bias reduction starting frame (Jumping) | 25 | 0 | 120 |
DegJumpBias_MWPUG_High | -0.1 | |||
DegJumpBias_MWPUG_Mid | -0.1 | |||
DegJumpRandom | Degree of randomness for jumping | 12.8 | 0 | 89 |
DegJumpRandom_MWPUG_High | -1.0 | |||
DegJumpRandom_MWPUG_Mid | -1.0 | |||
DegRandom | Default degree of randomness | 7.4 | 0 | 89 |
DegRandom_MWPUG_High | -1.0 | |||
DegRandom_MWPUG_Mid | -1.0 | |||
DrawRadius | Drawing size | 2.5 | 0 | 10 |
ForceDropNearestSplashAddNum | Forces a splash even if you already shot the number of bullets needed. (0 for Off) | 0 | 0 | 15 |
GuideCheckCollisionFrame | Guide collision check frame (Guide cursor display frame when not hit) | 8 | 1 | 45 |
InitVel | Initial Velocity Z (Unused for Splatlings) | 22.1 | 0 | 50 |
InitVelRate_MWPUG_High | 1.0 | |||
InitVelRate_MWPUG_Mid | 1.0 | |||
InkConsume | Ink consumption (maximum charge for splatlings) | 0.008 | 0 | 1 |
InkMagazineRatio | 1.0 | |||
InkRecoverStop | Ink recovery restart frame | 20 | 0 | 240 |
IsShootableInMove | 移動中射撃可能 | True | False | True |
KnockBack | Knockback | 0.0 | 0 | 10 |
MoveSpeed | Movement speed while charging | 0.72 | 0 | 4 |
NearestSplahSplitLength | Width of occurrence of droplets falling in the nearest place (same width as other droplets when 0) | 10.0 | 0 | 100 |
NearestSplashMaxScaleClamp | Closest splash occurance | 1.2 | 1 | 3 |
NearestSplashPaintRadiusTimes | Spray radius multiplicator occurring at the nearest place | 1.4 | 1 | 3 |
PaintFarDistance | Distance painted distance | 200.0 | 0 | 1000 |
PaintFarRadius | Distance painted radius | 15.5 | 0 | 36 |
PaintMaxScaleClampA | 2.4 | |||
PaintMaxScaleClampB | 2.4 | |||
PaintMiddleDistance | 0.0 | |||
PaintMiddleRadius | 0.0 | |||
PaintMinScaleClampA | 1.4 | |||
PaintMinScaleClampB | 1.2 | |||
PaintNearDistance | Front paint distance | 11.0 | 0 | 1000 |
PaintNearRadius | Previous filling radius | 16.0 | 0 | 36 |
PaintScaleOriginal | False | |||
PlayerColRadius | Player collision radius (same as field collision radius when negative) | 2.0 | -1 | 10 |
PostDelayFrm_Main | 攻撃後:硬直F | 4 | 6 | 120 |
RepeatFrame | Synchronize frames (see "Charging" at Splatling page) | 6 | 1 | 90 |
SideStepChargeFrm | 溜め期間 | 5 | 0 | 10 |
SideStepColRadius | 2.0 | |||
SideStepCollisionSizeDifferent | True | |||
SideStepDropSplashBulletColRadius | コリジョン半径 | 3.0 | 0.1 | 10 |
SideStepDropSplashBulletPaintDepthScaleRate | 塗り引き伸ばし率 | 2.0 | 1 | 3 |
SideStepDropSplashBulletPaintRadius | 塗り半径(0なら発生なし) | 18.0 | 0 | 40 |
SideStepDropSplashBulletSpeed | 移動距離 | 50.0 | 0 | 50 |
SideStepInkConsume | インク消費量 | 0.03 | 0 | 1 |
SideStepInkRecoverStop | インク回復再開フレーム | 70 | 0 | 240 |
SideStepInputReqAcceptFrm | 予約入力受付フレーム | 10 | 0 | 180 |
SideStepMoveDist | 距離 | 35.0 | 0 | 50 |
SideStepMoveFrm | 期間 | 16 | 0 | 120 |
SideStepMoveStepKd | 時間減速 | 0.95 | 0 | 2 |
SideStepOneMuzzleCreateSplashLength | 0.0 | |||
SideStepOneMuzzleCreateSplashNum | -1.0 | |||
SideStepOneMuzzleDamageMax | [#]集弾時ダメージ最大量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageMin | [#]集弾時ダメージ最小量(0なら通常時と同じ) | 0 | 0 | 2000 |
SideStepOneMuzzleDamageRate_MWPUG_High | 1.0 | |||
SideStepOneMuzzleDamageRate_MWPUG_Mid | 1.0 | |||
SideStepOneMuzzleDamage_MWPUG_Max | 0 | |||
SideStepOneMuzzleDegRandom | 集弾時左右拡散 | 2.7 | 0 | 89 |
SideStepOneMuzzleInitVel | -1.0 | |||
SideStepOneMuzzleRepeatFrame | 集弾時連射フレーム | 5 | 1 | 90 |
SideStepOneMuzzleStraightStateEndSpeed | -1.0 | |||
SideStepPlayerColRadius | 2.5 | |||
SideStepRepeatCnt | 連続回数 | 4 | 1 | 4 |
SideStepSlideMoveDistAir | 滑り距離(空中) | 10.0 | 0 | 100 |
SideStepSlideMoveDistGnd | 滑り距離(地上) | 10.0 | 0 | 100 |
SideStepSlideMoveFrm | 滑り期間 | 50 | 0 | 120 |
SideStepTimeScale | 時間スケール | 3.0 | 1 | 7 |
SideStepTimeScaleFrm | 継続期間 | 7 | 0 | 120 |
SideStepUnrelaxFrmMove2 | 移動制限フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmMove | 移動制限フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep2 | サイドステップ停止フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmNoSideStep | サイドステップ停止フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmNoSquid2 | イカ化遅延フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmNoSquid | イカ化遅延フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon2 | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmNoWeapon | メイン/サブ/SP停止フレーム | 8 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle2 | サイドステップ後集弾フレーム | 45 | 0 | 120 |
SideStepUnrelaxFrmOneMuzzle | サイドステップ後集弾フレーム | 45 | 0 | 120 |
SideStepUnrelaxMoveJumpGnd | ジャンプ | 0.0 | 0 | 4 |
SideStepUnrelaxMoveVelGnd | 速度 | 0.0 | 0 | 4 |
SplashColRadius | Splash collision radius | 1.5 | 0 | 10 |
SplashDrawRadius | Splash drawing size | 3.0 | 0 | 10 |
SplashMaxScaleClamp | Other Splashes | 1.2 | 1 | 3 |
SplashMaxScaleHighest | Use maximum stretch scale if the height to landing is less than this value | 30.0 | 0 | 400 |
SplashMinScaleClamp | Minimum Stretch Scale | 1.0 | 1 | 3 |
SplashMinScaleHighest | Use the minimum extension scale if the height to landing is over this value | 100.0 | 0 | 400 |
SplashPaintRadius | Splash filling radius | 13.4 | 0 | 30 |
SplashPaintRadius_MWPUG_High | -1.0 | |||
SplashPaintRadius_MWPUG_Mid | -1.0 | |||
SplashSplitNum | Number of droplet splits (Z) | 7 | 1 | 4 |
SquidShootAnimationTimes | 1.0 | |||
SquidShootShorteningFrame | 0 | |||
StraightFrame | Number of rectilinear frames of a bullet | 4 | 0 | 16 |
StraightStateEndSpeed | Forced speed at end of straightforward frame (does no change when initial speed is smaller than this value) | 22.05 | 0 | 50 |
TripleShotSpan | Triple shot interval in frames (0 for normal shot, unused for Spatlings) | 0 | 0 | 180 |
VariableShotFrame | Frame until shift type to continuous fire (0 for no shift) | 0 | 0 | 90 |
1.0.0 1.1.1 1.1.2 1.2.0 1.3.0 1.4.0 2.0.0 2.1.0 2.2.0 2.2.1 2.3.0 3.0.0 3.1.0 3.2.0 4.0.0 4.1.0 4.2.0 4.3.0 4.3.1 4.4.0
Help provided by OatmealDome and WemI0 .